HORDA ZERO

SPECIAL // WIKI ENGINE V4

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MediaWiki-style tools over the complete canonical Horda Zero V4 registry.
208canonical + editorial articles

hero

AQUAAqua WardenLong-range water wave.NERDBoat NerdBalanced energy projectile.ASHENCinder — The Ash WandererMarks distant groups and covers the arena with burning ash rain.DARTERDarterDart follows the movement direction.PLAGUEBEARERFerrum — The Plague BearerSpreads a metallic infection that turns deaths into fresh explosions.FROSTFrost MageHigh-damage ice shards.GEOMANCERGaia — The EarthbreakerBreaks the ground in concentric shockwaves with the Seismic Core.SPEEDSTERGhost RunnerTriple dart. Fast and fragile.GEMINIIris — The Twin EchoResonant Tether links Iris to her own echo or a living ally to carve lanes through the horde.TANKIron TankSpinning blade. Tough and slow.HARPOONERMako — The Zero HarpoonerHooks priority prey, drags targets and chains the hunt.GRAVITONNadir — The Hollow CenterCondenses the horde into gravity wells before collapsing the core.NECRONecromancerHoming soul orbs.SKATERNeon WraithInline skater who turns movement into an offensive trail.NOXNox — The Last BellkeeperBell of the Damned and allied ghosts.ECLIPSENyra — The Eclipse DancerKeeps orbital blades in constant motion around her body.SAPPERRivet — The SapperPlants fragmentation charges that break enemy lines into shrapnel.RUNERune BladeHigh-damage runic area strike.PATCHLINGRunic MimeCloth homunculus that inscribes seals to bind the horde.STORMStorm SentinelChain lightning.VAMPIREVesper — The Crimson HeirAn orbital aura projects a short tether that drains every enemy it crosses.PYROVolcano PyroHigh-rate flame burst.IONISTVolt — The Ion GunnerPierces entire lanes with high-energy ion shots.

arena

weapon

ARCANE_BOOMERANGArcane BoomerangSpecial weapon with a Lv7 ceiling and a cataloged evolution.WEAPON_17Ash RainMarks distant groups and covers the area with burning ash.WEAPON_10Bell of the DamnedBell area attack plus allied ghosts; Nox's signature weapon.WEAPON_9Chain LightningElectrical attack that chains up to 8 targets depending on level and Storm synergy.CHAIN_LIGHTNINGChain LightningSpecial weapon with a Lv7 ceiling and a cataloged evolution.WEAPON_13Crimson TetherVesper's linear pulse converts 10% of effective damage removed into requested healing, capped at 5% max health per pulse. L1 starts at length 190, radius 22 and 0.95 damage multiplier; later levels add reach, radius and damage.WEAPON_22Eclipse BladesKeeps orbital blades in constant motion around the hero.WEAPON_0Energy ProjectileProjectiles; gains extra shots at levels 3 and 5 and piercing at level 4.FIRE_RINGFire RingSpecial weapon with a Lv7 ceiling and a cataloged evolution.WEAPON_3Flame BurstBurst projectiles; the Fire synergy doubles the flames.WEAPON_18Fragmentation MinePlants charges that burst into shrapnel against enemy lines.FROST_NOVAFrost NovaSpecial weapon with a Lv7 ceiling and a cataloged evolution.WEAPON_4Ice ShardHigh-damage projectile; gains homing at level 5 and applies slow on impact.WEAPON_19Ion CannonHigh-energy shots pierce lanes of enemies.WEAPON_21Iron PlagueSpreads metallic infection and turns deaths into fresh explosions.WEAPON_11Kinetic TrailA territorial trail generated by movement. Low Momentum reduces damage; at 100 it activates Overdrive with speed and damage bonuses. Later levels improve duration, width, slow and pulses.WEAPON_12Patchwork SigilPlaces runic seals that bind and damage the horde around the Runic Mime.WEAPON_14Resonant TetherCreates a temporary tether between Iris and her echo; in co-op it may use the nearest living ally as a valid anchor while damage authority stays on the Host.WEAPON_6Runic BladeWide area strike with a high damage multiplier.WEAPON_5Scout DartFast piercing projectile aligned with movement direction.WEAPON_15Seismic CoreConcentric seismic waves break groups around the impact.WEAPON_16SingularityCondenses the horde into a gravity well before collapsing the center.WEAPON_7Soul OrbSlow homing projectiles; gains piercing from level 4 onward.WEAPON_1Spinning BladeCircular area around the hero; radius increases with level.WEAPON_2Triple DartProjectile fan; projectile count and spread increase with level.WEAPON_8Water BladeLong-range projectile with strong piercing growth by level.WEAPON_20Zero HarpoonHooks priority targets, pulls prey and chains the hunt.

rune

relic

passive

curse

card

chest

permanent

enemy

GameCatalog.EnemyKind.GRUNTAberrationThe basic threat of the horde.GameCatalog.EnemyKind.ABYSSAL_MAWAbyssal MawA ravenous predator that enters short pursuit and bite surges. Predatory surge.GameCatalog.EnemyKind.COVE_ANGLER_STALKERAngler StalkerAngler Stalker is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.VOLCANO_ASH_WOLFAsh WolfAsh Wolf is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.FOREST_BARK_GOLEMBark GolemBark Golem is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.BOG_LEAPERBog LeaperA swamp amphibian that marks the area where it will land. Leap marked by corruption zone.GameCatalog.EnemyKind.SWAMP_BOG_WRAITHBog WraithBog Wraith is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.CEMETERY_BONE_GUARDBone GuardBone Guard is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.CATHEDRAL_BONE_LANTERNBone Lantern AcolyteBone Lantern Acolyte is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.BRINE_STALKERBrine StalkerA swift predator that zigzags through gaps in the horde.GameCatalog.EnemyKind.DUNGEON_CHAIN_BRUTEChain BruteChain Brute is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.CHAIN_GAOLERChain GaolerA dungeon jailer that winds up and throws a chain hook. Control projectile.GameCatalog.EnemyKind.VOLCANO_CINDER_HOUNDCinder HoundCinder Hound is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.CINDER_IMPCinder ImpAn unstable volcanic creature that erupts into a fire zone on death. Death burst.GameCatalog.EnemyKind.CORAL_BULWARKCoral BulwarkAn armored brute that closes space and withstands contact.GameCatalog.EnemyKind.CATHEDRAL_PENITENTCorrupted PenitentCorrupted Penitent is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.RUNNERCrimson RunnerFast and fragile; punishes stationary heroes.GameCatalog.EnemyKind.ICE_CRYSTAL_BURROWERCrystal BurrowerCrystal Burrower is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.COVE_DROWNED_GHOULDrowned GhoulDrowned Ghoul is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.DESERT_DUNE_RAIDERDune RaiderDune Raider is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.DUNE_SNIPERDune SniperKeeps long range and prepares a fast, heavy shot. Long-range heavy shot.GameCatalog.EnemyKind.ELITEElite WardenA reinforced unit that protects the horde.GameCatalog.EnemyKind.RANGEDEthereal ShooterKeeps distance and fires projectiles at the hero.GameCatalog.EnemyKind.FROST_SKITTERFrost SkitterA glacial predator that alternates normal pursuit with speed bursts. Short pursuit burst.GameCatalog.EnemyKind.ICE_FROST_SCOUTFrostbound ScoutFrostbound Scout is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.ICE_FROZEN_WANDERERFrozen WandererFrozen Wanderer is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.SWARMGolden SwarmSmall and numerous; wins through numbers.GameCatalog.EnemyKind.CEMETERY_HUSKGrave HuskGrave Husk is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.DESERT_HOODED_MARAUDERHooded MarauderHooded Marauder is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.INK_WRAITHInk WraithA floating caster that keeps its distance and saturates the arena with abyssal ink.GameCatalog.EnemyKind.TANKIron ColossusSlow, durable and dangerous at contact range.GameCatalog.EnemyKind.VOLCANO_LAVA_BEASTLava BeastLava Beast is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.VOLCANO_MAGMA_CRAWLERMagma CrawlerMagma Crawler is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.CEMETERY_GHASTMausoleum GhastMausoleum Ghast is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.SWAMP_MIRE_DROWNEDMire DrownedMire Drowned is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.SWAMP_TOADFIENDMire ToadfiendMire Toadfiend is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.FOREST_MOSS_REAPERMoss ReaperMoss Reaper is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.OSSUARY_GRAVEDIGGEROssuary GravediggerA heavy undead that slams the ground and opens a dangerous zone. Ground slam with Void zone.GameCatalog.EnemyKind.PROFANE_CHANTERProfane ChanterA Cathedral support unit that periodically restores nearby allies. Ritual ally healing.GameCatalog.EnemyKind.RIFT_ORACLERift OracleA Rift caster that launches a three-projectile fan volley. Fan volley.GameCatalog.EnemyKind.RIFT_SHARD_BRUTERift Shard BruteRift Shard Brute is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.ROOT_DEVOURERRoot DevourerA corrupted forest creature that grows root zones beneath the hero. Targeted corruption zone.GameCatalog.EnemyKind.DUNGEON_RUST_PRISONERRustbound PrisonerRustbound Prisoner is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.DESERT_SCARAB_BRUTEScarab BruteScarab Brute is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.GOBLINShadow GoblinAgile, aggressive and hard to track.GameCatalog.EnemyKind.BOSSStage BossThe final threat of each arena. Every stage has its own boss.GameCatalog.EnemyKind.ABYSS_STARVED_THRALLStarved ThrallStarved Thrall is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.FOREST_THORN_GOLEMThorn GolemThorn Golem is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.SUMMONERViolet SummonerSummons reinforcements and should be eliminated quickly.GameCatalog.EnemyKind.CITADEL_VOID_LEGIONNAIREVoid LegionnaireVoid Legionnaire is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.VOID_REAVERVoid ReaverAn aggressive predator that enrages when badly wounded. Low-health enrage.

boss

BOSS_STAGE_ABYSSAbyss HeraldBoss of Abyss of the Starved. Its advanced Ascension/Expedition encounter uses three health-gated phases.BOSS_STAGE_COVEAbyssal Tide BeastBoss of Forgotten Cove. Its advanced Ascension/Expedition encounter uses three health-gated phases.BOSS_STAGE_CEMETERYAncient ReaperBoss of Profaned Cemetery. Its advanced Ascension/Expedition encounter uses three health-gated phases.BOSS_STAGE_DUNGEONDungeon LordBoss of Forgotten Dungeon. Its advanced Ascension/Expedition encounter uses three health-gated phases.BOSS_STAGE_CATHEDRALFallen ArchangelBoss of Empty Cathedral. Its advanced Ascension/Expedition encounter uses three health-gated phases.BOSS_STAGE_FORESTForest OgreBoss of Dark Forest. Its advanced Ascension/Expedition encounter uses three health-gated phases.BOSS_STAGE_ICEIce ColossusBoss of Glacial Peak. Its advanced Ascension/Expedition encounter uses three health-gated phases.BOSS_STAGE_VOLCANOLava ElementalBoss of Crimson Volcano. Its advanced Ascension/Expedition encounter uses three health-gated phases.BOSS_STAGE_RIFTRift HeartBoss of Unstable Rift. Its advanced Ascension/Expedition encounter uses three health-gated phases.BOSS_STAGE_DESERTSand SultanBoss of Gale Desert. Its advanced Ascension/Expedition encounter uses three health-gated phases.BOSS_STAGE_SWAMPSwamp GuardianBoss of Dark Swamp. Its advanced Ascension/Expedition encounter uses three health-gated phases.BOSS_STAGE_CITADELVoid SovereignBoss of Void Citadel. Its advanced Ascension/Expedition encounter uses three health-gated phases.

signature

merchant

upgrade

echo

Editorial pages