SPECIAL // WIKI ENGINE V4
All pages
MediaWiki-style tools over the complete canonical Horda Zero V4 registry.208canonical + editorial articles
hero
AQUAAqua WardenLong-range water wave.NERDBoat NerdBalanced energy projectile.ASHENCinder — The Ash WandererMarks distant groups and covers the arena with burning ash rain.DARTERDarterDart follows the movement direction.PLAGUEBEARERFerrum — The Plague BearerSpreads a metallic infection that turns deaths into fresh explosions.FROSTFrost MageHigh-damage ice shards.GEOMANCERGaia — The EarthbreakerBreaks the ground in concentric shockwaves with the Seismic Core.SPEEDSTERGhost RunnerTriple dart. Fast and fragile.GEMINIIris — The Twin EchoResonant Tether links Iris to her own echo or a living ally to carve lanes through the horde.TANKIron TankSpinning blade. Tough and slow.HARPOONERMako — The Zero HarpoonerHooks priority prey, drags targets and chains the hunt.GRAVITONNadir — The Hollow CenterCondenses the horde into gravity wells before collapsing the core.NECRONecromancerHoming soul orbs.SKATERNeon WraithInline skater who turns movement into an offensive trail.NOXNox — The Last BellkeeperBell of the Damned and allied ghosts.ECLIPSENyra — The Eclipse DancerKeeps orbital blades in constant motion around her body.SAPPERRivet — The SapperPlants fragmentation charges that break enemy lines into shrapnel.RUNERune BladeHigh-damage runic area strike.PATCHLINGRunic MimeCloth homunculus that inscribes seals to bind the horde.STORMStorm SentinelChain lightning.VAMPIREVesper — The Crimson HeirAn orbital aura projects a short tether that drains every enemy it crosses.PYROVolcano PyroHigh-rate flame burst.IONISTVolt — The Ion GunnerPierces entire lanes with high-energy ion shots.
arena
ABYSSAbyss of the StarvedRising acceleration. Abyss Herald.VOLCANOCrimson VolcanoBlazing horde. Lava Elemental.FORESTDark ForestStandard horde. Forest Ogre.SWAMPDark SwampAmphibious horde. Swamp Guardian.CATHEDRALEmpty CathedralElite horde. Fallen Archangel.COVEForgotten CoveNumerous horde. Abyssal Tide Beast.DUNGEONForgotten DungeonHeavy horde. Dungeon Lord.DESERTGale DesertAgile horde. Sand Sultan.ICEGlacial PeakIcy horde. Ice Colossus.CEMETERYProfaned CemeteryAggressive horde. Ancient Reaper.RIFTUnstable RiftCascading elites. Rift Heart.CITADELVoid CitadelMaximum pressure. Void Sovereign.
weapon
ARCANE_BOOMERANGArcane BoomerangSpecial weapon with a Lv7 ceiling and a cataloged evolution.WEAPON_17Ash RainMarks distant groups and covers the area with burning ash.WEAPON_10Bell of the DamnedBell area attack plus allied ghosts; Nox's signature weapon.WEAPON_9Chain LightningElectrical attack that chains up to 8 targets depending on level and Storm synergy.CHAIN_LIGHTNINGChain LightningSpecial weapon with a Lv7 ceiling and a cataloged evolution.WEAPON_13Crimson TetherVesper's linear pulse converts 10% of effective damage removed into requested healing, capped at 5% max health per pulse. L1 starts at length 190, radius 22 and 0.95 damage multiplier; later levels add reach, radius and damage.WEAPON_22Eclipse BladesKeeps orbital blades in constant motion around the hero.WEAPON_0Energy ProjectileProjectiles; gains extra shots at levels 3 and 5 and piercing at level 4.FIRE_RINGFire RingSpecial weapon with a Lv7 ceiling and a cataloged evolution.WEAPON_3Flame BurstBurst projectiles; the Fire synergy doubles the flames.WEAPON_18Fragmentation MinePlants charges that burst into shrapnel against enemy lines.FROST_NOVAFrost NovaSpecial weapon with a Lv7 ceiling and a cataloged evolution.WEAPON_4Ice ShardHigh-damage projectile; gains homing at level 5 and applies slow on impact.WEAPON_19Ion CannonHigh-energy shots pierce lanes of enemies.WEAPON_21Iron PlagueSpreads metallic infection and turns deaths into fresh explosions.WEAPON_11Kinetic TrailA territorial trail generated by movement. Low Momentum reduces damage; at 100 it activates Overdrive with speed and damage bonuses. Later levels improve duration, width, slow and pulses.WEAPON_12Patchwork SigilPlaces runic seals that bind and damage the horde around the Runic Mime.WEAPON_14Resonant TetherCreates a temporary tether between Iris and her echo; in co-op it may use the nearest living ally as a valid anchor while damage authority stays on the Host.WEAPON_6Runic BladeWide area strike with a high damage multiplier.WEAPON_5Scout DartFast piercing projectile aligned with movement direction.WEAPON_15Seismic CoreConcentric seismic waves break groups around the impact.WEAPON_16SingularityCondenses the horde into a gravity well before collapsing the center.WEAPON_7Soul OrbSlow homing projectiles; gains piercing from level 4 onward.WEAPON_1Spinning BladeCircular area around the hero; radius increases with level.WEAPON_2Triple DartProjectile fan; projectile count and spread increase with level.WEAPON_8Water BladeLong-range projectile with strong piercing growth by level.WEAPON_20Zero HarpoonHooks priority targets, pulls prey and chains the hunt.
rune
relic
RELIC_3Blade WhirlwindDeals 20 damage/s in an area for 3 s.RELIC_1Health PotionInstantly heals 30 HP.RELIC_7Ice FragmentDeals 20 damage and freezes up to 3 targets for 2 s.RELIC_0LightningUp to 6 nearby enemies take 25 damage.RELIC_6MeteorExplodes in a 110 radius for 80 damage.RELIC_4PhoenixRevives at 50% health; starts with 1 charge and gains +1 every 5 levels.RELIC_8Sacred RingKeeps 3 orbiting orbs dealing 15 damage/s.RELIC_2SnowballSlows every enemy for 4 s.RELIC_5Time LeapWarps 200 units and deals 60 damage at the destination.
passive
ARCANE_CLOCKArcane Clock-3% cooldown per level, reaching exactly -15%.ARCANE_FOCUSArcane Focus+12% area per level, up to +60%.DUPLICATORDuplicator+1 projectile per level, maximum +2.POWER_GLOVEPower Glove+3% total damage per level, up to +15%.RUNIC_CARAPACERunic Carapace-6% incoming damage per level, up to -30%, with no outgoing-damage penalty.SAGE_CROWNSage Crown+8% collected XP per level, up to +40%.SOUL_MAGNETSoul MagnetPickup-radius milestones: +15% / +30% / +50% / +75% / +100%.VITALITY_HEARTVital Heart+10 max health per level, up to +50.WIND_STEPSWind Steps+8% movement speed per level, up to +40%.
curse
CURSE_3Berserker+35% your damage; +40% enemy damageCURSE_0Frenzy+50% enemies; −20% maximum healthCURSE_7Frozen Blood−20% enemy speed; −15% maximum healthCURSE_2Giant+40% enemy health; +20% maximum healthCURSE_5Gluttony+50% XP collected; +30% enemy healthCURSE_1Greed×2 coins; +40% enemy damageCURSE_4Haste−20% cooldown; +25% enemy speedCURSE_6Lava Heart+30% healing received; +35% enemy damage
card
CARD_3Death+1 coin per kill, -20% max healthCARD_0The Fool+20% XP collected, +10% speedCARD_1The Hanged Man+25% damage, -15% speedCARD_2The Hermit+30% XP magnetism, -10% speedCARD_8The InfiniteNo time limit; Endless mode activeCARD_6The MagicianEvery 6 levels: 2 fixed optionsCARD_5The MoonLucky Hour is 2× stronger and lasts longerCARD_7The Rupture+5 character cap levels; weapons keep the Lv7 capCARD_4The Sun+20% damage, +10% XP collected
chest
permanent
COOP_ALLY_REVIVEAlly ReviveSingle 3,000-coin purchase, Lv1 cap. When enabled, grants exactly 1 personal charge per co-op run to revive a downed ally; it never enters the run level-up pool.ARCANE_AMPLITUDEArcane Amplitude+15% area per permanent level, up to +75% at Lv5.ARMORArmor−4% incoming damage per permanent level, up to −20% at Lv5, with no outgoing-damage penalty.MULTISHOTArsenal+1 permanent projectile per level, with a hard Lv2 cap (+2). This stacks with Duplicator without using a passive slot.FURYFuryWhen purchased and enabled, it activates enhanced RAGE with an 8 s cooldown and 6 s base duration; each level adds +15% duration. Fury requires Power I to stay enabled.ORBITALOrbital BladesEnter the run at the purchased permanent level, up to Lv5; Lv6 and Lv7 remain available during the run.PASSIVESPermanent passivesPower Glove, Arcane Clock, Soul Magnet, and Vitality Heart enter as real levels of the current passives and can keep progressing to their own cap.SPECIALSPermanent special weaponsEach unlocked special starts the run at its purchased level, up to Lv5, and can keep progressing to the Lv7 ceiling.
enemy
GameCatalog.EnemyKind.GRUNTAberrationThe basic threat of the horde.GameCatalog.EnemyKind.ABYSSAL_MAWAbyssal MawA ravenous predator that enters short pursuit and bite surges. Predatory surge.GameCatalog.EnemyKind.COVE_ANGLER_STALKERAngler StalkerAngler Stalker is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.VOLCANO_ASH_WOLFAsh WolfAsh Wolf is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.FOREST_BARK_GOLEMBark GolemBark Golem is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.BOG_LEAPERBog LeaperA swamp amphibian that marks the area where it will land. Leap marked by corruption zone.GameCatalog.EnemyKind.SWAMP_BOG_WRAITHBog WraithBog Wraith is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.CEMETERY_BONE_GUARDBone GuardBone Guard is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.CATHEDRAL_BONE_LANTERNBone Lantern AcolyteBone Lantern Acolyte is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.BRINE_STALKERBrine StalkerA swift predator that zigzags through gaps in the horde.GameCatalog.EnemyKind.DUNGEON_CHAIN_BRUTEChain BruteChain Brute is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.CHAIN_GAOLERChain GaolerA dungeon jailer that winds up and throws a chain hook. Control projectile.GameCatalog.EnemyKind.VOLCANO_CINDER_HOUNDCinder HoundCinder Hound is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.CINDER_IMPCinder ImpAn unstable volcanic creature that erupts into a fire zone on death. Death burst.GameCatalog.EnemyKind.CORAL_BULWARKCoral BulwarkAn armored brute that closes space and withstands contact.GameCatalog.EnemyKind.CATHEDRAL_PENITENTCorrupted PenitentCorrupted Penitent is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.RUNNERCrimson RunnerFast and fragile; punishes stationary heroes.GameCatalog.EnemyKind.ICE_CRYSTAL_BURROWERCrystal BurrowerCrystal Burrower is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.COVE_DROWNED_GHOULDrowned GhoulDrowned Ghoul is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.DESERT_DUNE_RAIDERDune RaiderDune Raider is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.DUNE_SNIPERDune SniperKeeps long range and prepares a fast, heavy shot. Long-range heavy shot.GameCatalog.EnemyKind.ELITEElite WardenA reinforced unit that protects the horde.GameCatalog.EnemyKind.RANGEDEthereal ShooterKeeps distance and fires projectiles at the hero.GameCatalog.EnemyKind.FROST_SKITTERFrost SkitterA glacial predator that alternates normal pursuit with speed bursts. Short pursuit burst.GameCatalog.EnemyKind.ICE_FROST_SCOUTFrostbound ScoutFrostbound Scout is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.ICE_FROZEN_WANDERERFrozen WandererFrozen Wanderer is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.SWARMGolden SwarmSmall and numerous; wins through numbers.GameCatalog.EnemyKind.CEMETERY_HUSKGrave HuskGrave Husk is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.DESERT_HOODED_MARAUDERHooded MarauderHooded Marauder is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.INK_WRAITHInk WraithA floating caster that keeps its distance and saturates the arena with abyssal ink.GameCatalog.EnemyKind.TANKIron ColossusSlow, durable and dangerous at contact range.GameCatalog.EnemyKind.VOLCANO_LAVA_BEASTLava BeastLava Beast is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.VOLCANO_MAGMA_CRAWLERMagma CrawlerMagma Crawler is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.CEMETERY_GHASTMausoleum GhastMausoleum Ghast is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.SWAMP_MIRE_DROWNEDMire DrownedMire Drowned is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.SWAMP_TOADFIENDMire ToadfiendMire Toadfiend is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.FOREST_MOSS_REAPERMoss ReaperMoss Reaper is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.OSSUARY_GRAVEDIGGEROssuary GravediggerA heavy undead that slams the ground and opens a dangerous zone. Ground slam with Void zone.GameCatalog.EnemyKind.PROFANE_CHANTERProfane ChanterA Cathedral support unit that periodically restores nearby allies. Ritual ally healing.GameCatalog.EnemyKind.RIFT_ORACLERift OracleA Rift caster that launches a three-projectile fan volley. Fan volley.GameCatalog.EnemyKind.RIFT_SHARD_BRUTERift Shard BruteRift Shard Brute is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.ROOT_DEVOURERRoot DevourerA corrupted forest creature that grows root zones beneath the hero. Targeted corruption zone.GameCatalog.EnemyKind.DUNGEON_RUST_PRISONERRustbound PrisonerRustbound Prisoner is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.DESERT_SCARAB_BRUTEScarab BruteScarab Brute is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.GOBLINShadow GoblinAgile, aggressive and hard to track.GameCatalog.EnemyKind.BOSSStage BossThe final threat of each arena. Every stage has its own boss.GameCatalog.EnemyKind.ABYSS_STARVED_THRALLStarved ThrallStarved Thrall is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.FOREST_THORN_GOLEMThorn GolemThorn Golem is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.SUMMONERViolet SummonerSummons reinforcements and should be eliminated quickly.GameCatalog.EnemyKind.CITADEL_VOID_LEGIONNAIREVoid LegionnaireVoid Legionnaire is a biome-specific basic enemy with no special ability.GameCatalog.EnemyKind.VOID_REAVERVoid ReaverAn aggressive predator that enrages when badly wounded. Low-health enrage.
boss
BOSS_STAGE_ABYSSAbyss HeraldBoss of Abyss of the Starved. Its advanced Ascension/Expedition encounter uses three health-gated phases.BOSS_STAGE_COVEAbyssal Tide BeastBoss of Forgotten Cove. Its advanced Ascension/Expedition encounter uses three health-gated phases.BOSS_STAGE_CEMETERYAncient ReaperBoss of Profaned Cemetery. Its advanced Ascension/Expedition encounter uses three health-gated phases.BOSS_STAGE_DUNGEONDungeon LordBoss of Forgotten Dungeon. Its advanced Ascension/Expedition encounter uses three health-gated phases.BOSS_STAGE_CATHEDRALFallen ArchangelBoss of Empty Cathedral. Its advanced Ascension/Expedition encounter uses three health-gated phases.BOSS_STAGE_FORESTForest OgreBoss of Dark Forest. Its advanced Ascension/Expedition encounter uses three health-gated phases.BOSS_STAGE_ICEIce ColossusBoss of Glacial Peak. Its advanced Ascension/Expedition encounter uses three health-gated phases.BOSS_STAGE_VOLCANOLava ElementalBoss of Crimson Volcano. Its advanced Ascension/Expedition encounter uses three health-gated phases.BOSS_STAGE_RIFTRift HeartBoss of Unstable Rift. Its advanced Ascension/Expedition encounter uses three health-gated phases.BOSS_STAGE_DESERTSand SultanBoss of Gale Desert. Its advanced Ascension/Expedition encounter uses three health-gated phases.BOSS_STAGE_SWAMPSwamp GuardianBoss of Dark Swamp. Its advanced Ascension/Expedition encounter uses three health-gated phases.BOSS_STAGE_CITADELVoid SovereignBoss of Void Citadel. Its advanced Ascension/Expedition encounter uses three health-gated phases.
signature
TANKFortressStanding still builds Fortress. Ascensions improve protection and let the stance persist better while moving.PYROHeatFlame bursts build Heat. At the limit, excess heat erupts and forces a short cooldown.DARTERHuntQuick Dart kills build a hunt chain and increase damage until an offensive surge triggers.SPEEDSTERMomentumContinuous movement builds Momentum, empowering Tri Shot and shortening attack intervals.NERDOverclockProjectile hits build Overclock. Ascensions speed up charge and strengthen Overclock.NOXResonanceBell tolls build Resonance. Ascensions strengthen the wave and extend the resonant state.RUNERunic TriadKilling three different enemy families with the Runic Blade completes a triad and empowers the weapon.FROSTShatterIce hits build pressure. Ascensions reduce the gap between Shatters and enlarge the burst.NECROSoul HarvestEvery death feeds the harvest. Ascensions reduce the souls required and strengthen the surge.STORMStatic ChargeThunder hits build charge. Ascensions make discharges happen sooner and reach farther.AQUATideTide alternates between an offensive and defensive phase; ascensions strengthen both extremes.
merchant
upgrade
ARCANE_AMPLITUDEArcane Amplitude+15% area per permanent level, up to +75% at Lv5.ARMORArmor−4% incoming damage per permanent level, up to −20% at Lv5, with no outgoing-damage penalty.MULTISHOTArsenal+1 permanent projectile per level, with a hard Lv2 cap (+2). The bonus stacks with Duplicator without using a passive slot.FURYFuryWhen purchased and enabled, activates enhanced RAGE with an 8 s cooldown and 6 s base duration; each level adds +15% duration. Fury requires Power I to remain enabled.HASTEHaste−9% cooldown multiplier per permanent level, reaching 0.55× at Lv5.MAGNETMagnetism+15% of base collection radius per permanent level, up to +75% at Lv5; total effective radius remains capped at 240.MIGHTMight+3% total damage per level, up to +15% at Lv5.ORBITALOrbital BladesEnter the run at the purchased permanent level up to Lv5; Lv6 and Lv7 remain available during the run.SWIFTNESSSwiftness+12% movement speed per permanent level, up to +60% at Lv5.VITALITYVitality+25 maximum health per permanent level, up to +125 at Lv5.
echo
Editorial pages
MARKDOWNBuild craftingHow to assemble a coherent Horda Zero run build around weapons, passives, evolutions, runes and Transcendence.MARKDOWNFirst-run roadmapA practical route from the first arena to a stable Horda Zero progression loop without duplicating mutable stats.MARKDOWNKill Contract roadmapStrategy for progressing arena Kill Contracts T1–T7 without confusing them with normal time-based victory or Endless mode.MARKDOWNPermanent economy and spendingHow to prioritize permanent spending around bottlenecks instead of buying every upgrade evenly.MARKDOWNRunes and relicsHow to use Runic Chest choices, rune combinations and active relics as extensions of an existing build.MARKDOWNSecrets and unlocksA spoiler-aware method for pursuing secret heroes, weapons and discoveries without mixing unrelated progression conditions.