GAME DATA Values and effects on this page reflect the current game balance.
Keeps long range and prepares a fast, heavy shot.
Tries to hold 360–620 units when possible. Attacks from 300–760 units: locks the target at the start of a 0.90 s telegraph, then fires a speed-460, radius-7 projectile at 118% base damage. Pressure may accelerate cooldown, but never shortens the telegraph.