+25% coins; hordes are 35% larger.
coins 1.25× · XP 1.00× · enemy damage 1.00× · spawn 1.35× · pace 1.00×PROTOCOL 06 // CHALLENGES
The horde hides routes.
Optional content spans arena modifiers, secret discoveries, temporary events, daily missions, weekly directives, objectives, Mystic Cards, relics and achievements. The selected card is now an active run rule, not merely a collection item.
RECORD // SECRET-056Canonical revision
Wiki synchronized with main f7d2644; the published release remains Horda Zero 0.1.21 / Android code 22 at 11a9226. Current state includes 23 heroes, eight new normal weapons, four global discoveries, 16 build fusions, breakables, Arena RPG with 20 items / 6 relics, Expedition build checkpoints, co-op v24, the Android 16 LAN gate, and post-release R8 Host hardening without reflection.
Arena modifiers
Each modifier is unlocked through a secret hero-and-arena mission. Stage selection can combine modifiers, but runtime applies at most three. Legacy saves/UI with extra flags are normalized to the three lowest selected IDs.
+30% XP; enemies have 50% more health.
coins 1.00× · XP 1.30× · enemy damage 1.00× · spawn 1.00× · pace 1.00×+40% damage dealt and +40% enemy damage.
coins 1.00× · XP 1.00× · enemy damage 1.40× · spawn 1.00× · pace 1.00×+15% coins and speed; faster, denser hordes.
coins 1.15× · XP 1.00× · enemy damage 1.00× · spawn 1.20× · pace 1.00×The mission completes, but the run continues with growing hordes.
coins 1.00× · XP 1.00× · enemy damage 1.00× · spawn 1.15× · pace 1.00×+50% coins; enemies deal 25% more damage.
coins 1.50× · XP 1.00× · enemy damage 1.25× · spawn 1.00× · pace 1.00×+50% XP; enemies move 25% faster.
coins 1.00× · XP 1.50× · enemy damage 1.00× · spawn 1.00× · pace 1.00×+25% damage; enemies have 35% more health and spawn 15% more.
coins 1.00× · XP 1.00× · enemy damage 1.00× · spawn 1.15× · pace 1.00×+35% coins and +25% XP; the entire horde is empowered.
coins 1.35× · XP 1.25× · enemy damage 1.25× · spawn 1.25× · pace 1.00×The entire run advances 25% faster.
coins 1.00× · XP 1.00× · enemy damage 1.00× · spawn 1.00× · pace 1.25×Enemies are 18% faster and 10% more numerous.
coins 1.10× · XP 1.10× · enemy damage 1.10× · spawn 1.10× · pace 1.00×Enemies are 24% faster, tougher and more aggressive.
coins 1.15× · XP 1.15× · enemy damage 1.15× · spawn 1.12× · pace 1.00×The Citadel faces the fastest and densest horde.
coins 1.25× · XP 1.20× · enemy damage 1.20× · spawn 1.20× · pace 1.00×Secret missions
| Arena | Canonical condition | Reward |
|---|---|---|
| Dark Forest | Survive 3 minutes in the Forest with Boat Nerd. | Frenzy |
| Profaned Cemetery | Defeat the Reaper in the Cemetery with Iron Tank. | Titans |
| Forgotten Dungeon | Open 2 chests in the Dungeon with Scout. | Glass Cannon |
| Crimson Volcano | Reach a 50 combo in the Volcano with Pyro. | Overdrive |
| Glacial Peak | Reach level 12 on Glacial Peak with Frost Mage. | Infinity |
| Dark Swamp | Open 3 chests in the Swamp with Aqua Warden. | Blood Fortune |
| Gale Desert | Get 2,700 kills in the Desert with Storm Sentinel. | Accelerated Mind |
| Empty Cathedral | Reach level 15 in the Cathedral with Runic Blade. | Relentless Hunt |
| Forgotten Cove | Defeat the Abyssal Tide Beast with Nox while taking at most 12 hits. | Final Rite |
| Forgotten Dungeon | Get 3,000 kills in the Dungeon with Storm Sentinel. | Accelerated Pace |
| Abyss of the Starved | Survive 6 minutes in the Abyss with Storm Sentinel. | Abyssal Haste |
| Unstable Rift | Defeat the Rift Heart with Runic Blade. | Rift Surge |
| Void Citadel | Defeat the Void Sovereign with Nox while taking at most 6 hits. | Void Tribunal |
DiscoveryUnlockCatalog conditions remain in the game only for legacy-progress compatibility/reconciliation.The Operations Hub aggregates permanent unlocks.
The in-game screen is more than an Exploration Archive mirror. It aggregates permanent content from eight source families and exposes partial progress when a persistent counter exists.
Exploration
Priority: kind-based
Characters
Priority: 20
Global weapons
Priority: 30
Cards
Priority: 40
Curses
Priority: 50
Modifiers
Priority: 60
Arenas
Priority: 70
Mastery
Priority: 80
Discovery is not the same as final unlock.
Operations > Unlocks now distinguishes LOCKED, DISCOVERED, and UNLOCKED. Discovering a POI does not automatically mean the content is owned when a secondary gate exists; header progress still counts final unlocks.
Locked
The POI/gate has not yet been registered as a permanent discovery.
Discovered
The exploration gate is complete, but a secondary requirement, objective, purchase, or challenge still remains.
Unlocked
The final content is unlocked/owned in the save.
| Staged family | After discovery | When it becomes unlocked |
|---|---|---|
Permanent Shop talentSHOP_TALENT | Exploration complete; the talent becomes available in the Permanent Shop. | Counts as unlocked only after at least one purchased level is owned.SaveProgress.getUpgradeLevel(upgrade) > 0 |
Active relicACTIVE_RELIC | Discovery registered; objectives and lifetime-coin threshold may still remain pending. | Final unlock comes from isActiveRelicUnlocked.SaveProgress.isActiveRelicUnlocked(relicId) |
Passive relicPASSIVE_RELIC | Discovery registered; objectives and coin purchase may still remain pending. | Only becomes unlocked when the relic is owned.SaveProgress.isPassiveRelicOwned(relicId) |
Mystic CardCARD | The exploration gate is complete, but the card's own progression requirements still apply. | Final unlock comes from isCardUnlocked.SaveProgress.isCardUnlocked(cardId) |
Staged hero pathCHARACTER | For heroes whose real criterion is not EXPLORATION_POI, the POI reveals the path; the remaining hero challenge is still required. | Final unlock comes from isCharacterUnlocked.SaveProgress.isCharacterUnlocked(characterId) |
| Veteran | Displayed progress |
|---|---|
| Gaia | Iron Tank: victories 0–15 and best level 0–100; both must be satisfied. |
| Nadir | Nox Transcendent YES/NO + best level 0–200. |
| Cinder | Pyro lifetime kills 0–250,000; final trial: 150,000 in one run. |
| Rivet | Lifetime Arcane Dust 0–75; final Scout trial: boss, 300+ combo, no hits, no chests. |
| Volt | Storm Sentinel lifetime boss kills 0–25; final trial: 3 bosses + 500+ combo. |
| Mako | Aqua Warden Transcendent YES/NO + best level 0–150; final trial: 3 bosses and at most 5 hits. |
| Ferrum | Necromancer lifetime kills 0–350,000; final trial: 3 bosses without receiving healing. |
| Nyra | Different fusions discovered 0–8; final trial: win with Neon Wraith and 500+ combo. |
The four weapon discoveries are ownerless in Unlocks.
All four discoveries are permanent global-weapon unlocks. In Unlocks they are ownerless: Singularity, Fragmentation Mine, Ion Cannon, and Zero Harpoon appear as 'Global weapon / Discovery fusion' and use the weapon's persistent unlock state even when they are also starter weapons for Nadir, Rivet, Volt, or Mako.
| Global weapon | Recipe | Unlocks context | Persistent state |
|---|---|---|---|
| Singularity | Soul Orb T7 + Arcane Boomerang T7 | Global weapon · Discovery fusion | SaveProgress.isCharacterWeaponUnlocked(resultWeapon) |
| Fragmentation Mine | Dart T7 + Fire Ring T7 | Global weapon · Discovery fusion | SaveProgress.isCharacterWeaponUnlocked(resultWeapon) |
| Ion Cannon | Thunder T7 + Chain Lightning T7 | Global weapon · Discovery fusion | SaveProgress.isCharacterWeaponUnlocked(resultWeapon) |
| Zero Harpoon | Water Blade T7 + Frost Nova T7 | Global weapon · Discovery fusion | SaveProgress.isCharacterWeaponUnlocked(resultWeapon) |
Time attacks too.
Coin Rain
5–100%Coins fall around the survivor.
Frenzy
15–100%The horde spawns at twice the intensity.
Luck Hour
25–100%All experience earned is worth three times more.
Boss Invasion
42–100%Multiple bosses break through the arena's normal limit.
Darkness Descends
60–100%Vision is limited to a small circle around the hero.
Daily missions follow the reduced economy.
Daily missions reset by UTC day. The three slots draw from separate difficulty pools; coin rewards were retuned to complement runs without financing an entire permanent-shop track. Essence is awarded only on the first completion transition.
| Mission | Goal | Reward |
|---|---|---|
| Horde Warm-up | 2,000 kills | 80 coins |
| Daily Purge | 7,500 kills | 300 coins + 4 Essence |
| Runner Hunt | 600 runners | 90 coins |
| Shell Breaker | 400 tanks | 160 coins + 2 Essence |
| Firing Line | 450 ranged enemies | 100 coins + 1 Essence |
| Marauder Hunt | 350 goblins | 150 coins + 2 Essence |
| Boss Hunter | 8 bosses | 400 coins + 8 Essence |
| Golden Tribute | collect 1,000 coins | 80 coins |
| Horde Vigil | survive 15 minutes | 100 coins + 1 Essence |
| Conqueror | 2 wins | 180 coins + 2 Essence |
| Blood Chain | combo 150 | 140 coins + 2 Essence |
| Endless Tide | 12,500 kills | 450 coins + 6 Essence |
| Titans Down | 800 tanks | 350 coins + 4 Essence |
| None Escape | 1,200 runners | 180 coins + 3 Essence |
| Horde Vault | collect 5,000 coins | 350 coins + 5 Essence |
A directive should take several runs.
Kills
Kill directives require high-volume play in the selected arena.
Survival
Survival time accumulates across multiple runs for directive progress.
Victories
Victory directives require repeated arena completions.
Run completions are explicit.
One selected card changes the run.
The Mystic Cards screen is a pre-run selection. You can own several unlocked cards, but the save keeps a single selectedCard active; its effects and special behaviors are applied by the run itself.
Modern unlocks include an exploration gate
Cards with a POI require the exploration discovery first and then the persistent win, XP, or shop requirement. Active relics require exploration, two objectives, and the lifetime-coin threshold together. Eligible legacy saves are reconciled without relocking earned content.
One active card at a time
The Mystic Cards screen selects one active card before the run and persists it in selectedCard. Picking another card replaces the previous one; the current runtime does not stack multiple active cards simultaneously.
Static effects apply during setup
The selected card changes real starting-run stats: damage, movement speed, magnetism, and maximum health according to the catalog. The Fool and The Sun also modify XP gain.
The Moon activates Lucky Hour
With The Moon selected, Lucky Hour is explicitly scheduled and receives 2× strength and 2× duration.
The Magician changes level-up
The Magician creates a special offer every 6 levels with 2 fixed choices on that level-up.
The Rupture expands the character cap
The Rupture grants +5 levels to the character's normal level cap. Character and special weapons still respect the canonical Lv7 cap; the card does not reopen weapon overcap.
The Infinite enables Endless
The Infinite is the Endless-mode card: it removes the normal time endpoint and keeps the horde scaling under unlimited-run rules.
The Fool
+20% XP collected, +10% speed
Win 1 run.The Hanged Man
+25% damage, -15% speed
Exploration: as Nox, follow the Thirteenth Toll in the Empty Cathedral; then win 3 runs.The Hermit
+30% XP magnetism, -10% speed
Exploration: overcome the Eclipse Monolith; then collect 5,000 lifetime XP.Death
+1 coin per kill, -20% max health
Exploration: carry the Weapon in the Crypt to the Cemetery lord; then collect 10,000 lifetime XP.The Sun
+20% damage, +10% XP collected
Exploration: restore the Consecrated Nave; then win 5 runs.The Moon
Lucky Hour is 2× stronger and lasts longer
Exploration: recover the Hungry Moon Page in the Abyss; then win 10 runs.The Magician
Every 6 levels: 2 fixed options
Exploration: as the Runic Blade, complete the Stone Triad; then buy 10 shop upgrade levels.The Rupture
+5 character cap levels; weapons keep the Lv7 cap
Exploration: close the Rupture Node in the Unstable Rift; then win 15 runs.The Infinite
No time limit; Endless mode active
Exploration: read the Codex of Infinity in the Void Citadel; then win 20 runs.High-risk choices.

Frenzy
+50% enemies; −20% maximum health

Greed
×2 coins; +40% enemy damage

Giant
+40% enemy health; +20% maximum health

Berserker
+35% your damage; +40% enemy damage

Haste
−20% cooldown; +25% enemy speed

Gluttony
+50% XP collected; +30% enemy health

Lava Heart
+30% healing received; +35% enemy damage

Frozen Blood
−20% enemy speed; −15% maximum health
Active and permanent.

Lightning
Up to 6 nearby enemies take 25 damage.
Exploration: as the Sentinel, awaken the Ancient Lightning Rod in the Desert · objectives: Horde Slayer + Ogre No More · 250 lifetime coins.
Health Potion
Instantly heals 30 HP.
Exploration: as the Water Guardian, restore the Eye of the Tide in the Swamp · objectives: Endurance + Winner · 500 lifetime coins.
Snowball
Slows every enemy for 4 s.
Exploration: as the Frost Mage, complete the Frost Circle on Glacial Peak · objectives: Fast Ones Down + Absolute Combo · 900 lifetime coins.
Blade Whirl
Deals 20 damage/s in an area for 3 s.
Exploration: investigate the Eye of the Maelstrom in the Forgotten Cove · objectives: Shellbreaker + Treasure Hunter · 1,400 lifetime coins.
Phoenix
Revives at 50% health; starts with 1 charge and gains +1 every 5 levels.
Exploration: find the Archangel Ashes in the Empty Cathedral · objectives: Immortal + Lord of Infinity · 2,200 lifetime coins.
Time Warp
Warps 200 units and deals 60 damage at the destination.
Exploration: the Neon Wraith can see a hidden trail beneath the roots · objectives: No Runes + Survivor · 3,200 lifetime coins.
Meteor
Explodes in a 110 radius for 80 damage.
Exploration: Pyro must feed the Igneous Heart · objectives: Dungeon Lord + Collector · 4,500 lifetime coins.
Ice Shard
Deals 20 damage and freezes up to 3 targets for 2 s.
Exploration: the Frost Mage must awaken the Cold-Dew Stone · objectives: Long-Range Target + Arsenal Master · 6,000 lifetime coins.
Holy Ring
Keeps 3 orbiting orbs dealing 15 damage/s.
Exploration: the Runic Mime must find the Stitch in the Wall · objectives: Mission Master + Repeat Champion · 8,000 lifetime coins.Phoenix uses scalable charges
Phoenix starts each run with 1 charge and gains +1 charge every 5 character levels. Each charge revives at 50% maximum health and grants 1.5 s of protection; IMMORTAL raises the return to 80%.
STORM — Lightning + Snowball
Lightning deals +25% damage while the pair is equipped.
GLADE — Blade Whirl + Snowball
Blade Whirl gains +25% radius and applies a 1.25 s slow to enemies inside the area.
IMMORTAL — Health Potion + Phoenix
Phoenix resurrection returns at 80% maximum health instead of 50%.
RIFT — Time Warp + Meteor
Time Warp keeps its 60-damage destination impact and leaves an echo explosion at the origin with radius 72 and 60 damage.
BLIZZARD — Ice Shard + Snowball
Ice Shard rises from 3 to 6 targets and its slow duration increases from 2 s to 3.5 s.
AURA — Holy Ring + Lightning
Holy Ring rises from 3 to 4 orbs and each orb gains +25% damage while keeping the 100-unit orbit radius.
| Permanent relic | Price | Effect | Combined requirements |
|---|---|---|---|
| Raw Damage | 8,000 | Damage +15% | 3,000 total kills + 375 aberrations |
| Rapid Fire | 10,000 | Cooldown −10% | 150 goblins + 5 wins |
| Light Step | 5,000 | Speed +10% | 375 runners + 60 s survived |
| Steel Life | 7,000 | Max health +45 | 1 Forest Ogre + 300 s survived |
| Sage | 15,000 | XP collected +20% | 500 coins collected + win without runes |
| Ambitious | 20,000 | Coins +25% | 3 daily missions + 100 coins collected |
| Boss Hunt | 12,000 | +15 coins per boss defeated | 1 Reaper defeated + Infinity win |
Internal objectives.
The complete catalog.
FIRST BLOOD
Defeat your first enemy.
Reward: 5 coinsBOSS HUNTER
Defeat a boss.
Reward: 20 coinsFIRST VICTORY
Finish a run with a victory.
Reward: 25 coinsHORDE RHYTHM
Reach a combo of 10.
Reward: 10 coinsABSOLUTE COMBO
Reach a combo of 30.
Reward: 35 coins · secret discoveryONE THOUSAND FIVE HUNDRED AGAINST ONE
Defeat 1,500 enemies across your runs.
Reward: 20 coinsSEVEN THOUSAND FIVE HUNDRED
Defeat 7,500 enemies across your runs.
Reward: 75 coinsBESTIARY MASTER
Discover every enemy in the bestiary.
Reward: 80 coinsARSENAL MASTER
Complete your first weapon evolution.
Reward: 60 coinsFIRST INVESTMENT
Buy a permanent upgrade.
Reward: 10 coinsMASTERED BRANCH
Reach 15 levels in the permanent shop.
Reward: 60 coinsMISSION HUNTER
Complete a daily mission.
Reward: 20 coinsELITE ROUTINE
Complete three daily missions.
Reward: 60 coinsTREASURE FOUND
Open your first treasure chest.
Reward: 15 coinsTREASURE HUNTER
Open three treasure chests.
Reward: 50 coins · secret discoveryENDURANCE
Survive for five minutes in a run.
Reward: 30 coinsLORD OF INFINITY
Win while using the Infinity card.
Reward: 80 coins · secret discoveryRELIC ARSENAL
Equip three active relics.
Reward: 25 coinsRELIC COLLECTION
Buy every passive relic.
Reward: 90 coinsFULL ROSTER
Unlock every character.
Reward: 100 coinsELITE LEVEL
Reach level 10 in a run.
Reward: 35 coinsBOSS TAMER
Defeat bosses in three victorious runs.
Reward: 70 coinsWEAPON COLLECTOR
Unlock all four special weapons in the shop.
Reward: 50 coinsPATH OF THE HORDE
Unlock 12 achievements.
Reward: 120 coins · secret discoveryFIFTEEN THOUSAND AGAINST ONE
Defeat 15,000 enemies.
Reward: 100 coinsSEVENTY-FIVE THOUSAND
Defeat 75,000 enemies.
Reward: 250 coinsTRIPLE VICTORY
Win three runs.
Reward: 45 coinsVETERAN
Win ten runs.
Reward: 150 coinsTEN MINUTES OF CHAOS
Survive ten minutes in one run.
Reward: 60 coinsASHEN VIGIL
Spend 15 cumulative minutes in the Profaned Cemetery.
Reward: 100 coinsASCENSION
Reach level 15.
Reward: 65 coinsMAXIMUM POWER
Reach level 20.
Reward: 120 coinsNO BREATHING ROOM
Reach a combo of 50.
Reward: 70 coinsDANCE OF DEATH
Reach a combo of 100.
Reward: 140 coins · secret discoverySEASONED HUNTER
Defeat five bosses.
Reward: 90 coinsBOSS NIGHTMARE
Defeat ten bosses.
Reward: 180 coinsBOTTOMLESS VAULT
Open ten treasure chests.
Reward: 110 coinsDISCIPLINE
Complete ten daily missions.
Reward: 120 coinsPERMANENT ARSENAL
Buy 25 permanent upgrade levels.
Reward: 120 coinsHORDE FORTUNE
Earn 1,000 lifetime coins.
Reward: 80 coinsBATTLE MEMORY
Collect 10,000 lifetime XP.
Reward: 100 coinsNEW BEGINNING
Complete your first prestige.
Reward: 100 coinsNO BORDERS
Unlock every stage.
Reward: 130 coinsDEADLY FIND
Find your first special weapon during a run.
Reward: 45 coinsUNTOUCHABLE
Win a run without taking damage.
Reward: 180 coins · secret discoveryFOREST GUARDIAN
Win in the Dark Forest.
Reward: 25 coinsTRIAL BY FIRE
Win in the Crimson Volcano.
Reward: 70 coins???
Discover the secret of the Glacial Peak.
Reward: 120 coins · secret discoveryONE HUNDRED FIFTY THOUSAND AGAINST ONE
Defeat 150,000 enemies in a single run.
Reward: 300 coinsARENA OWNER
Win ten times on the same stage.
Reward: 300 coinsFIRST ASCENSION
Ascend a character for the first time.
Reward: 100 coinsVETERAN
Reach Tier III with a character.
Reward: 150 coinsEXALTED
Reach Tier V with a character.
Reward: 250 coinsTRANSCENDENCE
Unlock Tier VII.
Reward: 500 coins · secret discoveryMASTER OF SENTINELS
Reach at least Tier III with every character.
Reward: 400 coinsBEYOND THE LIMIT
Reach level 75 with a Transcendent character.
Reward: 750 coins · secret discovery