HORDA ZERO
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PROTOCOL 06 // CHALLENGES

The horde hides routes.

Optional content spans arena modifiers, secret discoveries, temporary events, daily missions, weekly directives, objectives, Mystic Cards, relics and achievements. The selected card is now an active run rule, not merely a collection item.

Official Horda Zero merchant portraitRECORD // SECRET-056
SYNC

Canonical revision

f7d2644

Wiki synchronized with main f7d2644; the published release remains Horda Zero 0.1.21 / Android code 22 at 11a9226. Current state includes 23 heroes, eight new normal weapons, four global discoveries, 16 build fusions, breakables, Arena RPG with 20 items / 6 relics, Expedition build checkpoints, co-op v24, the Android 16 LAN gate, and post-release R8 Host hardening without reflection.

13

Arena modifiers

UP TO 3 ACTIVE

Each modifier is unlocked through a secret hero-and-arena mission. Stage selection can combine modifiers, but runtime applies at most three. Legacy saves/UI with extra flags are normalized to the three lowest selected IDs.

STAGE 1Frenzy

+25% coins; hordes are 35% larger.

coins 1.25× · XP 1.00× · enemy damage 1.00× · spawn 1.35× · pace 1.00×
STAGE 2Titans

+30% XP; enemies have 50% more health.

coins 1.00× · XP 1.30× · enemy damage 1.00× · spawn 1.00× · pace 1.00×
STAGE 3Glass Cannon

+40% damage dealt and +40% enemy damage.

coins 1.00× · XP 1.00× · enemy damage 1.40× · spawn 1.00× · pace 1.00×
STAGE 4Overdrive

+15% coins and speed; faster, denser hordes.

coins 1.15× · XP 1.00× · enemy damage 1.00× · spawn 1.20× · pace 1.00×
STAGE 5Infinity

The mission completes, but the run continues with growing hordes.

coins 1.00× · XP 1.00× · enemy damage 1.00× · spawn 1.15× · pace 1.00×
STAGE 6Blood Fortune

+50% coins; enemies deal 25% more damage.

coins 1.50× · XP 1.00× · enemy damage 1.25× · spawn 1.00× · pace 1.00×
STAGE 7Accelerated Mind

+50% XP; enemies move 25% faster.

coins 1.00× · XP 1.50× · enemy damage 1.00× · spawn 1.00× · pace 1.00×
STAGE 8Relentless Hunt

+25% damage; enemies have 35% more health and spawn 15% more.

coins 1.00× · XP 1.00× · enemy damage 1.00× · spawn 1.15× · pace 1.00×
STAGE 9Final Rite

+35% coins and +25% XP; the entire horde is empowered.

coins 1.35× · XP 1.25× · enemy damage 1.25× · spawn 1.25× · pace 1.00×
STAGE 9Accelerated Pace

The entire run advances 25% faster.

coins 1.00× · XP 1.00× · enemy damage 1.00× · spawn 1.00× · pace 1.25×
STAGE 10Abyssal Haste

Enemies are 18% faster and 10% more numerous.

coins 1.10× · XP 1.10× · enemy damage 1.10× · spawn 1.10× · pace 1.00×
STAGE 11Rift Surge

Enemies are 24% faster, tougher and more aggressive.

coins 1.15× · XP 1.15× · enemy damage 1.15× · spawn 1.12× · pace 1.00×
STAGE 12Void Tribunal

The Citadel faces the fastest and densest horde.

coins 1.25× · XP 1.20× · enemy damage 1.20× · spawn 1.20× · pace 1.00×
SECRETS

Secret missions

13 UNLOCK ROUTES
ArenaCanonical conditionReward
Dark ForestSurvive 3 minutes in the Forest with Boat Nerd.Frenzy
Profaned CemeteryDefeat the Reaper in the Cemetery with Iron Tank.Titans
Forgotten DungeonOpen 2 chests in the Dungeon with Scout.Glass Cannon
Crimson VolcanoReach a 50 combo in the Volcano with Pyro.Overdrive
Glacial PeakReach level 12 on Glacial Peak with Frost Mage.Infinity
Dark SwampOpen 3 chests in the Swamp with Aqua Warden.Blood Fortune
Gale DesertGet 2,700 kills in the Desert with Storm Sentinel.Accelerated Mind
Empty CathedralReach level 15 in the Cathedral with Runic Blade.Relentless Hunt
Forgotten CoveDefeat the Abyssal Tide Beast with Nox while taking at most 12 hits.Final Rite
Forgotten DungeonGet 3,000 kills in the Dungeon with Storm Sentinel.Accelerated Pace
Abyss of the StarvedSurvive 6 minutes in the Abyss with Storm Sentinel.Abyssal Haste
Unstable RiftDefeat the Rift Heart with Runic Blade.Rift Surge
Void CitadelDefeat the Void Sovereign with Nox while taking at most 6 hits.Void Tribunal
SPECIAL-WEAPON DISCOVERIES. The current path uses permanent exploration: Chain Lightning: Permanent exploration: investigate the Root Reliquary in the Dark Forest. Completing the POI applies the Chain Lightning discovery in the current runtime. · Fire Ring: Permanent exploration: as the Necromancer, cross the Voiceless Procession. Completing the POI applies the Fire Ring discovery in the current runtime. · Frost Nova: Permanent exploration: as Vesper, recover the Crimson Memory. Completing the POI applies the Frost Nova discovery in the current runtime. The old DiscoveryUnlockCatalog conditions remain in the game only for legacy-progress compatibility/reconciliation.
UNLOCKS

The Operations Hub aggregates permanent unlocks.

OPERATIONS → UNLOCKS · READ-ONLY

The in-game screen is more than an Exploration Archive mirror. It aggregates permanent content from eight source families and exposes partial progress when a persistent counter exists.

ExplorationUnlockCatalog

Exploration

Priority: kind-based

CharacterUnlockCatalog / GameCatalog

Characters

Priority: 20

CharacterWeaponUnlockCatalog

Global weapons

Priority: 30

CardCatalog

Cards

Priority: 40

CurseUnlockCatalog

Curses

Priority: 50

StageModifierCatalog / SecretMissionCatalog

Modifiers

Priority: 60

GameCatalog.LEVELS

Arenas

Priority: 70

MasteryChallengeCatalog

Mastery

Priority: 80

ANTI-SPOILER. Secret trials with hiddenUntilUnlock preserve ??? while locked and reveal the real condition after the unlock. Order: priority → locked before unlocked → title.
STATE

Discovery is not the same as final unlock.

LOCKED → DISCOVERED → UNLOCKED

Operations > Unlocks now distinguishes LOCKED, DISCOVERED, and UNLOCKED. Discovering a POI does not automatically mean the content is owned when a secondary gate exists; header progress still counts final unlocks.

LOCKED

Locked

The POI/gate has not yet been registered as a permanent discovery.

DISCOVERED

Discovered

The exploration gate is complete, but a secondary requirement, objective, purchase, or challenge still remains.

UNLOCKED

Unlocked

The final content is unlocked/owned in the save.

Staged familyAfter discoveryWhen it becomes unlocked
Permanent Shop talent
SHOP_TALENT
Exploration complete; the talent becomes available in the Permanent Shop.Counts as unlocked only after at least one purchased level is owned.
SaveProgress.getUpgradeLevel(upgrade) > 0
Active relic
ACTIVE_RELIC
Discovery registered; objectives and lifetime-coin threshold may still remain pending.Final unlock comes from isActiveRelicUnlocked.
SaveProgress.isActiveRelicUnlocked(relicId)
Passive relic
PASSIVE_RELIC
Discovery registered; objectives and coin purchase may still remain pending.Only becomes unlocked when the relic is owned.
SaveProgress.isPassiveRelicOwned(relicId)
Mystic Card
CARD
The exploration gate is complete, but the card's own progression requirements still apply.Final unlock comes from isCardUnlocked.
SaveProgress.isCardUnlocked(cardId)
Staged hero path
CHARACTER
For heroes whose real criterion is not EXPLORATION_POI, the POI reveals the path; the remaining hero challenge is still required.Final unlock comes from isCharacterUnlocked.
SaveProgress.isCharacterUnlocked(characterId)
VeteranDisplayed progress
GaiaIron Tank: victories 0–15 and best level 0–100; both must be satisfied.
NadirNox Transcendent YES/NO + best level 0–200.
CinderPyro lifetime kills 0–250,000; final trial: 150,000 in one run.
RivetLifetime Arcane Dust 0–75; final Scout trial: boss, 300+ combo, no hits, no chests.
VoltStorm Sentinel lifetime boss kills 0–25; final trial: 3 bosses + 500+ combo.
MakoAqua Warden Transcendent YES/NO + best level 0–150; final trial: 3 bosses and at most 5 hits.
FerrumNecromancer lifetime kills 0–350,000; final trial: 3 bosses without receiving healing.
NyraDifferent fusions discovered 0–8; final trial: win with Neon Wraith and 500+ combo.
GLOBAL

The four weapon discoveries are ownerless in Unlocks.

T7 + T7 · TREASURE

All four discoveries are permanent global-weapon unlocks. In Unlocks they are ownerless: Singularity, Fragmentation Mine, Ion Cannon, and Zero Harpoon appear as 'Global weapon / Discovery fusion' and use the weapon's persistent unlock state even when they are also starter weapons for Nadir, Rivet, Volt, or Mako.

Global weaponRecipeUnlocks contextPersistent state
SingularitySoul Orb T7 + Arcane Boomerang T7Global weapon · Discovery fusionSaveProgress.isCharacterWeaponUnlocked(resultWeapon)
Fragmentation MineDart T7 + Fire Ring T7Global weapon · Discovery fusionSaveProgress.isCharacterWeaponUnlocked(resultWeapon)
Ion CannonThunder T7 + Chain Lightning T7Global weapon · Discovery fusionSaveProgress.isCharacterWeaponUnlocked(resultWeapon)
Zero HarpoonWater Blade T7 + Frost Nova T7Global weapon · Discovery fusionSaveProgress.isCharacterWeaponUnlocked(resultWeapon)
LOCKED EXPEDITION. If Expedition is locked, the game directs the player to Unlocks in the Operations Hub.
EVENTS

Time attacks too.

UP TO 2 SIMULTANEOUS
36 s · 12 s

Coin Rain

5–100%

Coins fall around the survivor.

78 s · 20 s

Frenzy

15–100%

The horde spawns at twice the intensity.

132 s · 10 s

Luck Hour

25–100%

All experience earned is worth three times more.

176 s · 45 s

Boss Invasion

42–100%

Multiple bosses break through the arena's normal limit.

251 s · 20 s

Darkness Descends

60–100%

Vision is limited to a small circle around the hero.

CLIMAX IS A DIFFERENT LAYER. The events above still exist, but every arena also has a separate climax contract. Some climaxes suppress incompatible regular events while active; see Arenas for full details.
ROUTINE

Daily missions follow the reduced economy.

1 SHORT + 1 MEDIUM + 1 HARD

Daily missions reset by UTC day. The three slots draw from separate difficulty pools; coin rewards were retuned to complement runs without financing an entire permanent-shop track. Essence is awarded only on the first completion transition.

MissionGoalReward
Horde Warm-up2,000 kills80 coins
Daily Purge7,500 kills300 coins + 4 Essence
Runner Hunt600 runners90 coins
Shell Breaker400 tanks160 coins + 2 Essence
Firing Line450 ranged enemies100 coins + 1 Essence
Marauder Hunt350 goblins150 coins + 2 Essence
Boss Hunter8 bosses400 coins + 8 Essence
Golden Tributecollect 1,000 coins80 coins
Horde Vigilsurvive 15 minutes100 coins + 1 Essence
Conqueror2 wins180 coins + 2 Essence
Blood Chaincombo 150140 coins + 2 Essence
Endless Tide12,500 kills450 coins + 6 Essence
Titans Down800 tanks350 coins + 4 Essence
None Escape1,200 runners180 coins + 3 Essence
Horde Vaultcollect 5,000 coins350 coins + 5 Essence
BOSS HUNTER. The canonical daily requirement is 8 bosses, rewarding 400 coins + 8 Essence.
WEEKLY

A directive should take several runs.

Monday 00:00 UTC → Sunday 23:59:59.999 UTC
10K–25K

Kills

Kill directives require high-volume play in the selected arena.

30–70 MIN

Survival

Survival time accumulates across multiple runs for directive progress.

5–12

Victories

Victory directives require repeated arena completions.

CURRENT WEEKLY REWARD. Depending on template and variation, the directive pays roughly 900–2,100 coins + 16–30 Essence + 3 Ascension Cores. Core claim remains idempotent per UTC week.
RESULT

Run completions are explicit.

START SNAPSHOT → END DELTA
✓Arcane Link 6e4efffc: automatic T1–T7 team weapon; Host applies damage, clients render; pulse damage 22/26/30/34/38/42/46 with at most one hit per enemy per pulse.
✓Co-op supplies f4def82: bosses always generate Healing Beacon or Arcane Bomb; elites have a 15% total chance (7.5% / 7.5%). At 2P/3P/4P, Beacon heals 35 / 40.25 / 45.5 per living member; Bomb deals 140 / 161 / 182 in radius 360 / 390 / 420.
✓HUD V3: 70dp portrait, 6 weapon slots + 6 passive slots across the top, centered timer, kills left, coins right, and no visible wave counter; touch movement remains active without the ornamental joystick.
CARDS

One selected card changes the run.

1 ACTIVE · 9 IN CATALOG · f7d2644

The Mystic Cards screen is a pre-run selection. You can own several unlocked cards, but the save keeps a single selectedCard active; its effects and special behaviors are applied by the run itself.

Modern unlocks include an exploration gate

Cards with a POI require the exploration discovery first and then the persistent win, XP, or shop requirement. Active relics require exploration, two objectives, and the lifetime-coin threshold together. Eligible legacy saves are reconciled without relocking earned content.

One active card at a time

The Mystic Cards screen selects one active card before the run and persists it in selectedCard. Picking another card replaces the previous one; the current runtime does not stack multiple active cards simultaneously.

Static effects apply during setup

The selected card changes real starting-run stats: damage, movement speed, magnetism, and maximum health according to the catalog. The Fool and The Sun also modify XP gain.

The Moon activates Lucky Hour

With The Moon selected, Lucky Hour is explicitly scheduled and receives 2× strength and 2× duration.

The Magician changes level-up

The Magician creates a special offer every 6 levels with 2 fixed choices on that level-up.

The Rupture expands the character cap

The Rupture grants +5 levels to the character's normal level cap. Character and special weapons still respect the canonical Lv7 cap; the card does not reopen weapon overcap.

The Infinite enables Endless

The Infinite is the Endless-mode card: it removes the normal time endpoint and keeps the horde scaling under unlimited-run rules.

01
MYSTIC CARD

The Fool

+20% XP collected, +10% speed

Win 1 run.
02
MYSTIC CARD

The Hanged Man

+25% damage, -15% speed

Exploration: as Nox, follow the Thirteenth Toll in the Empty Cathedral; then win 3 runs.
03
MYSTIC CARD

The Hermit

+30% XP magnetism, -10% speed

Exploration: overcome the Eclipse Monolith; then collect 5,000 lifetime XP.
04
MYSTIC CARD

Death

+1 coin per kill, -20% max health

Exploration: carry the Weapon in the Crypt to the Cemetery lord; then collect 10,000 lifetime XP.
05
MYSTIC CARD

The Sun

+20% damage, +10% XP collected

Exploration: restore the Consecrated Nave; then win 5 runs.
06
MYSTIC CARD

The Moon

Lucky Hour is 2× stronger and lasts longer

Exploration: recover the Hungry Moon Page in the Abyss; then win 10 runs.
07
MYSTIC CARD

The Magician

Every 6 levels: 2 fixed options

Exploration: as the Runic Blade, complete the Stone Triad; then buy 10 shop upgrade levels.
08
MYSTIC CARD

The Rupture

+5 character cap levels; weapons keep the Lv7 cap

Exploration: close the Rupture Node in the Unstable Rift; then win 15 runs.
09
MYSTIC CARD

The Infinite

No time limit; Endless mode active

Exploration: read the Codex of Infinity in the Void Citadel; then win 20 runs.
RUNTIME-CONFIRMED EFFECTS. The Moon schedules Lucky Hour with doubled strength/duration; The Magician changes offers every 6 levels; The Rupture adds +5 character cap levels without changing the Lv7 weapon cap; The Infinite enables the Endless route.
CURSES

High-risk choices.

LEVEL-UP
Icon for Frenzy
CURSED ITEM

Frenzy

+50% enemies; −20% maximum health

Icon for Greed
CURSED ITEM

Greed

×2 coins; +40% enemy damage

Icon for Giant
CURSED ITEM

Giant

+40% enemy health; +20% maximum health

Icon for Berserker
CURSED ITEM

Berserker

+35% your damage; +40% enemy damage

Icon for Haste
CURSED ITEM

Haste

−20% cooldown; +25% enemy speed

Icon for Gluttony
CURSED ITEM

Gluttony

+50% XP collected; +30% enemy health

Icon for Lava Heart
CURSED ITEM

Lava Heart

+30% healing received; +35% enemy damage

Icon for Frozen Blood
CURSED ITEM

Frozen Blood

−20% enemy speed; −15% maximum health

RELICS

Active and permanent.

3 ACTIVE SLOTS · f7d2644
ACTIVE · 6 s

Lightning

Up to 6 nearby enemies take 25 damage.

Exploration: as the Sentinel, awaken the Ancient Lightning Rod in the Desert · objectives: Horde Slayer + Ogre No More · 250 lifetime coins.
ACTIVE · 20 s

Health Potion

Instantly heals 30 HP.

Exploration: as the Water Guardian, restore the Eye of the Tide in the Swamp · objectives: Endurance + Winner · 500 lifetime coins.
ACTIVE · 30 s

Snowball

Slows every enemy for 4 s.

Exploration: as the Frost Mage, complete the Frost Circle on Glacial Peak · objectives: Fast Ones Down + Absolute Combo · 900 lifetime coins.
ACTIVE · 15 s

Blade Whirl

Deals 20 damage/s in an area for 3 s.

Exploration: investigate the Eye of the Maelstrom in the Forgotten Cove · objectives: Shellbreaker + Treasure Hunter · 1,400 lifetime coins.
ACTIVE · passive charges

Phoenix

Revives at 50% health; starts with 1 charge and gains +1 every 5 levels.

Exploration: find the Archangel Ashes in the Empty Cathedral · objectives: Immortal + Lord of Infinity · 2,200 lifetime coins.
ACTIVE · 12 s

Time Warp

Warps 200 units and deals 60 damage at the destination.

Exploration: the Neon Wraith can see a hidden trail beneath the roots · objectives: No Runes + Survivor · 3,200 lifetime coins.
ACTIVE · 18 s

Meteor

Explodes in a 110 radius for 80 damage.

Exploration: Pyro must feed the Igneous Heart · objectives: Dungeon Lord + Collector · 4,500 lifetime coins.
ACTIVE · 10 s

Ice Shard

Deals 20 damage and freezes up to 3 targets for 2 s.

Exploration: the Frost Mage must awaken the Cold-Dew Stone · objectives: Long-Range Target + Arsenal Master · 6,000 lifetime coins.
ACTIVE · passive

Holy Ring

Keeps 3 orbiting orbs dealing 15 damage/s.

Exploration: the Runic Mime must find the Stitch in the Wall · objectives: Mission Master + Repeat Champion · 8,000 lifetime coins.

Phoenix uses scalable charges

Phoenix starts each run with 1 charge and gains +1 charge every 5 character levels. Each charge revives at 50% maximum health and grants 1.5 s of protection; IMMORTAL raises the return to 80%.

STORM — Lightning + Snowball

Lightning deals +25% damage while the pair is equipped.

GLADE — Blade Whirl + Snowball

Blade Whirl gains +25% radius and applies a 1.25 s slow to enemies inside the area.

IMMORTAL — Health Potion + Phoenix

Phoenix resurrection returns at 80% maximum health instead of 50%.

RIFT — Time Warp + Meteor

Time Warp keeps its 60-damage destination impact and leaves an echo explosion at the origin with radius 72 and 60 damage.

BLIZZARD — Ice Shard + Snowball

Ice Shard rises from 3 to 6 targets and its slow duration increases from 2 s to 3.5 s.

AURA — Holy Ring + Lightning

Holy Ring rises from 3 to 4 orbs and each orb gains +25% damage while keeping the 100-unit orbit radius.

Permanent relicPriceEffectCombined requirements
Raw Damage8,000Damage +15%3,000 total kills + 375 aberrations
Rapid Fire10,000Cooldown −10%150 goblins + 5 wins
Light Step5,000Speed +10%375 runners + 60 s survived
Steel Life7,000Max health +451 Forest Ogre + 300 s survived
Sage15,000XP collected +20%500 coins collected + win without runes
Ambitious20,000Coins +25%3 daily missions + 100 coins collected
Boss Hunt12,000+15 coins per boss defeated1 Reaper defeated + Infinity win
NO HEAL-ON-KILL. The seven current permanent relics have no heal-per-kill. Steel Life grants +45 max health; Boss Hunt grants +15 coins per boss.
OBJECTIVES

Internal objectives.

PERMANENT TRACKS
First VictimTotal kills · 15 · 5 coins
Horde AssassinTotal kills · 750 · 15 coins
Total MassacreTotal kills · 3,000 · 40 coins
Horde LegendTotal kills · 7,500 · 100 coins
Zombie HunterAberrations · 375 · 15 coins
Runner BreakerRunners · 375 · 15 coins
Shell BreakerTanks · 375 · 20 coins
Long-Range AimRanged enemies · 225 · 15 coins
Thief of ThievesGoblins · 150 · 20 coins
Ogre No MoreBosses · 1 · 25 coins
Reaper ReapedBosses · 1 · 35 coins
Dungeon LordBosses · 1 · 50 coins
SurvivorSurvival · 60 s · 10 coins
EnduranceSurvival · 300 s · 30 coins
ImmortalSurvival · 600 s · 75 coins
Personal VaultCoins collected · 100 · 20 coins
CollectorCoins collected · 500 · 60 coins
Mission HunterDaily missions · 1 · 25 coins
Mission CompleteDaily missions · 3 · 80 coins
WinnerRuns won · 1 · 20 coins
Recurring ChampionRuns won · 5 · 100 coins
Cold BloodLow health · 720 s · 150 coins · secret
No RunesVictory without runes · 1 · 100 coins · secret
Absolute ComboCombo · 30 · 75 coins · secret
Lord of InfinityInfinity victory · 1 · 150 coins · secret
Treasure HunterTreasures · 3 · 75 coins · secret
Arsenal MasterEvolutions · 1 · 150 coins · secret
ACHIEVEMENTS

The complete catalog.

56 RECORDS
HZ_FIRST_KILL

FIRST BLOOD

Defeat your first enemy.

Reward: 5 coins
HZ_FIRST_BOSS

BOSS HUNTER

Defeat a boss.

Reward: 20 coins
HZ_FIRST_VICTORY

FIRST VICTORY

Finish a run with a victory.

Reward: 25 coins
HZ_COMBO_TEN

HORDE RHYTHM

Reach a combo of 10.

Reward: 10 coins
???

ABSOLUTE COMBO

Reach a combo of 30.

Reward: 35 coins · secret discovery
HZ_KILLS_100

ONE THOUSAND FIVE HUNDRED AGAINST ONE

Defeat 1,500 enemies across your runs.

Reward: 20 coins
HZ_KILLS_500

SEVEN THOUSAND FIVE HUNDRED

Defeat 7,500 enemies across your runs.

Reward: 75 coins
HZ_BESTIARY_COMPLETE

BESTIARY MASTER

Discover every enemy in the bestiary.

Reward: 80 coins
HZ_FIRST_EVOLUTION

ARSENAL MASTER

Complete your first weapon evolution.

Reward: 60 coins
HZ_FIRST_UPGRADE

FIRST INVESTMENT

Buy a permanent upgrade.

Reward: 10 coins
HZ_UPGRADE_MASTER

MASTERED BRANCH

Reach 15 levels in the permanent shop.

Reward: 60 coins
HZ_DAILY_FIRST

MISSION HUNTER

Complete a daily mission.

Reward: 20 coins
HZ_DAILY_THREE

ELITE ROUTINE

Complete three daily missions.

Reward: 60 coins
HZ_FIRST_TREASURE

TREASURE FOUND

Open your first treasure chest.

Reward: 15 coins
???

TREASURE HUNTER

Open three treasure chests.

Reward: 50 coins · secret discovery
HZ_SURVIVE_FIVE_MINUTES

ENDURANCE

Survive for five minutes in a run.

Reward: 30 coins
???

LORD OF INFINITY

Win while using the Infinity card.

Reward: 80 coins · secret discovery
HZ_RELICS_THREE

RELIC ARSENAL

Equip three active relics.

Reward: 25 coins
HZ_PASSIVE_RELICS_ALL

RELIC COLLECTION

Buy every passive relic.

Reward: 90 coins
HZ_ALL_CHARACTERS

FULL ROSTER

Unlock every character.

Reward: 100 coins
HZ_LEVEL_TEN

ELITE LEVEL

Reach level 10 in a run.

Reward: 35 coins
HZ_BOSS_TRIO

BOSS TAMER

Defeat bosses in three victorious runs.

Reward: 70 coins
HZ_WEAPON_COLLECTION

WEAPON COLLECTOR

Unlock all four special weapons in the shop.

Reward: 50 coins
???

PATH OF THE HORDE

Unlock 12 achievements.

Reward: 120 coins · secret discovery
HZ_KILLS_1000

FIFTEEN THOUSAND AGAINST ONE

Defeat 15,000 enemies.

Reward: 100 coins
HZ_KILLS_5000

SEVENTY-FIVE THOUSAND

Defeat 75,000 enemies.

Reward: 250 coins
HZ_VICTORIES_THREE

TRIPLE VICTORY

Win three runs.

Reward: 45 coins
HZ_VICTORIES_TEN

VETERAN

Win ten runs.

Reward: 150 coins
HZ_SURVIVE_TEN_MINUTES

TEN MINUTES OF CHAOS

Survive ten minutes in one run.

Reward: 60 coins
HZ_CEMETERY_FIFTEEN_MINUTES

ASHEN VIGIL

Spend 15 cumulative minutes in the Profaned Cemetery.

Reward: 100 coins
HZ_LEVEL_FIFTEEN

ASCENSION

Reach level 15.

Reward: 65 coins
HZ_LEVEL_TWENTY

MAXIMUM POWER

Reach level 20.

Reward: 120 coins
HZ_COMBO_FIFTY

NO BREATHING ROOM

Reach a combo of 50.

Reward: 70 coins
???

DANCE OF DEATH

Reach a combo of 100.

Reward: 140 coins · secret discovery
HZ_BOSSES_FIVE

SEASONED HUNTER

Defeat five bosses.

Reward: 90 coins
HZ_BOSSES_TEN

BOSS NIGHTMARE

Defeat ten bosses.

Reward: 180 coins
HZ_TREASURES_TEN

BOTTOMLESS VAULT

Open ten treasure chests.

Reward: 110 coins
HZ_DAILIES_TEN

DISCIPLINE

Complete ten daily missions.

Reward: 120 coins
HZ_UPGRADES_TWENTY_FIVE

PERMANENT ARSENAL

Buy 25 permanent upgrade levels.

Reward: 120 coins
HZ_COINS_THOUSAND

HORDE FORTUNE

Earn 1,000 lifetime coins.

Reward: 80 coins
HZ_XP_TEN_THOUSAND

BATTLE MEMORY

Collect 10,000 lifetime XP.

Reward: 100 coins
HZ_FIRST_PRESTIGE

NEW BEGINNING

Complete your first prestige.

Reward: 100 coins
HZ_ALL_STAGES

NO BORDERS

Unlock every stage.

Reward: 130 coins
HZ_FIRST_SPECIAL_WEAPON

DEADLY FIND

Find your first special weapon during a run.

Reward: 45 coins
???

UNTOUCHABLE

Win a run without taking damage.

Reward: 180 coins · secret discovery
HZ_FOREST_CHAMPION

FOREST GUARDIAN

Win in the Dark Forest.

Reward: 25 coins
HZ_VOLCANO_CHAMPION

TRIAL BY FIRE

Win in the Crimson Volcano.

Reward: 70 coins
???

???

Discover the secret of the Glacial Peak.

Reward: 120 coins · secret discovery
HZ_KILLS_10000

ONE HUNDRED FIFTY THOUSAND AGAINST ONE

Defeat 150,000 enemies in a single run.

Reward: 300 coins
HZ_STAGE_MASTERY_TEN

ARENA OWNER

Win ten times on the same stage.

Reward: 300 coins
HZ_FIRST_ASCENSION

FIRST ASCENSION

Ascend a character for the first time.

Reward: 100 coins
HZ_TIER_III

VETERAN

Reach Tier III with a character.

Reward: 150 coins
HZ_TIER_V

EXALTED

Reach Tier V with a character.

Reward: 250 coins
???

TRANSCENDENCE

Unlock Tier VII.

Reward: 500 coins · secret discovery
HZ_ALL_CHARACTERS_TIER_III

MASTER OF SENTINELS

Reach at least Tier III with every character.

Reward: 400 coins
???

BEYOND THE LIMIT

Reach level 75 with a Transcendent character.

Reward: 750 coins · secret discovery