CATEGORY // WIKI ENGINE V3
Progression
12 pages currently belong to this category.Might
+3% total damage per level, up to +15% at Lv5.
upgradeHaste
−9% cooldown multiplier per permanent level, reaching 0.55× at Lv5.
upgradeVitality
+25 maximum health per permanent level, up to +125 at Lv5.
upgradeSwiftness
+12% movement speed per permanent level, up to +60% at Lv5.
upgradeMagnetism
+15% of base collection radius per permanent level, up to +75% at Lv5; total effective radius remains capped at 240.
upgradeOrbital Blades
Enter the run at the purchased permanent level up to Lv5; Lv6 and Lv7 remain available during the run.
upgradeArsenal
+1 permanent projectile per level, with a hard Lv2 cap (+2). The bonus stacks with Duplicator without using a passive slot.
upgradeArcane Amplitude
+15% area per permanent level, up to +75% at Lv5.
upgradeArmor
−4% incoming damage per permanent level, up to −20% at Lv5, with no outgoing-damage penalty.
upgradeFury
When purchased and enabled, activates enhanced RAGE with an 8 s cooldown and 6 s base duration; each level adds +15% duration. Fury requires Power I to remain enabled.
editorialFirst-run roadmap
A practical route from the first arena to a stable Horda Zero progression loop without duplicating mutable stats.
editorialKill Contract roadmap
Strategy for progressing arena Kill Contracts T1–T7 without confusing them with normal time-based victory or Endless mode.