CATEGORY // WIKI ENGINE V3
Ascension
23 pages currently belong to this category.Forest Ogre
Boss of Dark Forest. Its advanced Ascension/Expedition encounter uses three health-gated phases.
bossAncient Reaper
Boss of Profaned Cemetery. Its advanced Ascension/Expedition encounter uses three health-gated phases.
bossDungeon Lord
Boss of Forgotten Dungeon. Its advanced Ascension/Expedition encounter uses three health-gated phases.
bossLava Elemental
Boss of Crimson Volcano. Its advanced Ascension/Expedition encounter uses three health-gated phases.
bossIce Colossus
Boss of Glacial Peak. Its advanced Ascension/Expedition encounter uses three health-gated phases.
bossSwamp Guardian
Boss of Dark Swamp. Its advanced Ascension/Expedition encounter uses three health-gated phases.
bossSand Sultan
Boss of Gale Desert. Its advanced Ascension/Expedition encounter uses three health-gated phases.
bossFallen Archangel
Boss of Empty Cathedral. Its advanced Ascension/Expedition encounter uses three health-gated phases.
bossAbyssal Tide Beast
Boss of Forgotten Cove. Its advanced Ascension/Expedition encounter uses three health-gated phases.
bossAbyss Herald
Boss of Abyss of the Starved. Its advanced Ascension/Expedition encounter uses three health-gated phases.
bossRift Heart
Boss of Unstable Rift. Its advanced Ascension/Expedition encounter uses three health-gated phases.
bossVoid Sovereign
Boss of Void Citadel. Its advanced Ascension/Expedition encounter uses three health-gated phases.
signatureOverclock
Projectile hits build Overclock. Ascensions speed up charge and strengthen Overclock.
signatureFortress
Standing still builds Fortress. Ascensions improve protection and let the stance persist better while moving.
signatureMomentum
Continuous movement builds Momentum, empowering Tri Shot and shortening attack intervals.
signatureHeat
Flame bursts build Heat. At the limit, excess heat erupts and forces a short cooldown.
signatureShatter
Ice hits build pressure. Ascensions reduce the gap between Shatters and enlarge the burst.
signatureHunt
Quick Dart kills build a hunt chain and increase damage until an offensive surge triggers.
signatureRunic Triad
Killing three different enemy families with the Runic Blade completes a triad and empowers the weapon.
signatureSoul Harvest
Every death feeds the harvest. Ascensions reduce the souls required and strengthen the surge.
signatureTide
Tide alternates between an offensive and defensive phase; ascensions strengthen both extremes.
signatureStatic Charge
Thunder hits build charge. Ascensions make discharges happen sooner and reach farther.
signatureResonance
Bell tolls build Resonance. Ascensions strengthen the wave and extend the resonant state.