HORDA ZERO

CATEGORY // WIKI ENGINE V3

Bestiary

63 pages currently belong to this category.
enemy

Aberration

The basic threat of the horde.

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Crimson Runner

Fast and fragile; punishes stationary heroes.

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Iron Colossus

Slow, durable and dangerous at contact range.

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Ethereal Shooter

Keeps distance and fires projectiles at the hero.

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Golden Swarm

Small and numerous; wins through numbers.

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Violet Summoner

Summons reinforcements and should be eliminated quickly.

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Elite Warden

A reinforced unit that protects the horde.

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Shadow Goblin

Agile, aggressive and hard to track.

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Stage Boss

The final threat of each arena. Every stage has its own boss.

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Brine Stalker

A swift predator that zigzags through gaps in the horde.

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Coral Bulwark

An armored brute that closes space and withstands contact.

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Ink Wraith

A floating caster that keeps its distance and saturates the arena with abyssal ink.

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Cinder Imp

An unstable volcanic creature that erupts into a fire zone on death. Death burst.

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Dune Sniper

Keeps long range and prepares a fast, heavy shot. Long-range heavy shot.

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Rift Oracle

A Rift caster that launches a three-projectile fan volley. Fan volley.

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Void Reaver

An aggressive predator that enrages when badly wounded. Low-health enrage.

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Root Devourer

A corrupted forest creature that grows root zones beneath the hero. Targeted corruption zone.

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Ossuary Gravedigger

A heavy undead that slams the ground and opens a dangerous zone. Ground slam with Void zone.

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Chain Gaoler

A dungeon jailer that winds up and throws a chain hook. Control projectile.

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Frost Skitter

A glacial predator that alternates normal pursuit with speed bursts. Short pursuit burst.

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Bog Leaper

A swamp amphibian that marks the area where it will land. Leap marked by corruption zone.

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Profane Chanter

A Cathedral support unit that periodically restores nearby allies. Ritual ally healing.

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Abyssal Maw

A ravenous predator that enters short pursuit and bite surges. Predatory surge.

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Bark Golem

Bark Golem is a biome-specific basic enemy with no special ability.

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Thorn Golem

Thorn Golem is a biome-specific basic enemy with no special ability.

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Moss Reaper

Moss Reaper is a biome-specific basic enemy with no special ability.

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Grave Husk

Grave Husk is a biome-specific basic enemy with no special ability.

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Mausoleum Ghast

Mausoleum Ghast is a biome-specific basic enemy with no special ability.

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Bone Guard

Bone Guard is a biome-specific basic enemy with no special ability.

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Rustbound Prisoner

Rustbound Prisoner is a biome-specific basic enemy with no special ability.

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Chain Brute

Chain Brute is a biome-specific basic enemy with no special ability.

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Magma Crawler

Magma Crawler is a biome-specific basic enemy with no special ability.

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Cinder Hound

Cinder Hound is a biome-specific basic enemy with no special ability.

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Lava Beast

Lava Beast is a biome-specific basic enemy with no special ability.

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Ash Wolf

Ash Wolf is a biome-specific basic enemy with no special ability.

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Frostbound Scout

Frostbound Scout is a biome-specific basic enemy with no special ability.

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Frozen Wanderer

Frozen Wanderer is a biome-specific basic enemy with no special ability.

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Crystal Burrower

Crystal Burrower is a biome-specific basic enemy with no special ability.

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Mire Toadfiend

Mire Toadfiend is a biome-specific basic enemy with no special ability.

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Mire Drowned

Mire Drowned is a biome-specific basic enemy with no special ability.

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Bog Wraith

Bog Wraith is a biome-specific basic enemy with no special ability.

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Dune Raider

Dune Raider is a biome-specific basic enemy with no special ability.

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Hooded Marauder

Hooded Marauder is a biome-specific basic enemy with no special ability.

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Scarab Brute

Scarab Brute is a biome-specific basic enemy with no special ability.

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Bone Lantern Acolyte

Bone Lantern Acolyte is a biome-specific basic enemy with no special ability.

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Corrupted Penitent

Corrupted Penitent is a biome-specific basic enemy with no special ability.

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Angler Stalker

Angler Stalker is a biome-specific basic enemy with no special ability.

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Drowned Ghoul

Drowned Ghoul is a biome-specific basic enemy with no special ability.

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Starved Thrall

Starved Thrall is a biome-specific basic enemy with no special ability.

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Rift Shard Brute

Rift Shard Brute is a biome-specific basic enemy with no special ability.

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Void Legionnaire

Void Legionnaire is a biome-specific basic enemy with no special ability.

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Forest Ogre

Boss of Dark Forest. Its advanced Ascension/Expedition encounter uses three health-gated phases.

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Ancient Reaper

Boss of Profaned Cemetery. Its advanced Ascension/Expedition encounter uses three health-gated phases.

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Dungeon Lord

Boss of Forgotten Dungeon. Its advanced Ascension/Expedition encounter uses three health-gated phases.

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Lava Elemental

Boss of Crimson Volcano. Its advanced Ascension/Expedition encounter uses three health-gated phases.

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Ice Colossus

Boss of Glacial Peak. Its advanced Ascension/Expedition encounter uses three health-gated phases.

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Swamp Guardian

Boss of Dark Swamp. Its advanced Ascension/Expedition encounter uses three health-gated phases.

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Sand Sultan

Boss of Gale Desert. Its advanced Ascension/Expedition encounter uses three health-gated phases.

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Fallen Archangel

Boss of Empty Cathedral. Its advanced Ascension/Expedition encounter uses three health-gated phases.

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Abyssal Tide Beast

Boss of Forgotten Cove. Its advanced Ascension/Expedition encounter uses three health-gated phases.

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Abyss Herald

Boss of Abyss of the Starved. Its advanced Ascension/Expedition encounter uses three health-gated phases.

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Rift Heart

Boss of Unstable Rift. Its advanced Ascension/Expedition encounter uses three health-gated phases.

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Void Sovereign

Boss of Void Citadel. Its advanced Ascension/Expedition encounter uses three health-gated phases.

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