HORDA ZERO

CATEGORY // WIKI ENGINE V3

Heroes

34 pages currently belong to this category.
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Boat Nerd

Balanced energy projectile.

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Iron Tank

Spinning blade. Tough and slow.

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Ghost Runner

Triple dart. Fast and fragile.

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Volcano Pyro

High-rate flame burst.

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Frost Mage

High-damage ice shards.

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Darter

Dart follows the movement direction.

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Rune Blade

High-damage runic area strike.

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Necromancer

Homing soul orbs.

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Aqua Warden

Long-range water wave.

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Storm Sentinel

Chain lightning.

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Nox — The Last Bellkeeper

Bell of the Damned and allied ghosts.

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Neon Wraith

Inline skater who turns movement into an offensive trail.

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Runic Mime

Cloth homunculus that inscribes seals to bind the horde.

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Vesper — The Crimson Heir

An orbital aura projects a short tether that drains every enemy it crosses.

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Iris — The Twin Echo

Resonant Tether links Iris to her own echo or a living ally to carve lanes through the horde.

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Gaia — The Earthbreaker

Breaks the ground in concentric shockwaves with the Seismic Core.

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Nadir — The Hollow Center

Condenses the horde into gravity wells before collapsing the core.

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Cinder — The Ash Wanderer

Marks distant groups and covers the arena with burning ash rain.

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Rivet — The Sapper

Plants fragmentation charges that break enemy lines into shrapnel.

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Volt — The Ion Gunner

Pierces entire lanes with high-energy ion shots.

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Mako — The Zero Harpooner

Hooks priority prey, drags targets and chains the hunt.

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Ferrum — The Plague Bearer

Spreads a metallic infection that turns deaths into fresh explosions.

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Nyra — The Eclipse Dancer

Keeps orbital blades in constant motion around her body.

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Overclock

Projectile hits build Overclock. Ascensions speed up charge and strengthen Overclock.

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Fortress

Standing still builds Fortress. Ascensions improve protection and let the stance persist better while moving.

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Momentum

Continuous movement builds Momentum, empowering Tri Shot and shortening attack intervals.

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Heat

Flame bursts build Heat. At the limit, excess heat erupts and forces a short cooldown.

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Shatter

Ice hits build pressure. Ascensions reduce the gap between Shatters and enlarge the burst.

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Hunt

Quick Dart kills build a hunt chain and increase damage until an offensive surge triggers.

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Runic Triad

Killing three different enemy families with the Runic Blade completes a triad and empowers the weapon.

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Soul Harvest

Every death feeds the harvest. Ascensions reduce the souls required and strengthen the surge.

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Tide

Tide alternates between an offensive and defensive phase; ascensions strengthen both extremes.

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Static Charge

Thunder hits build charge. Ascensions make discharges happen sooner and reach farther.

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Resonance

Bell tolls build Resonance. Ascensions strengthen the wave and extend the resonant state.

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