CATEGORY // WIKI ENGINE V3
Heroes
34 pages currently belong to this category.Boat Nerd
Balanced energy projectile.
heroIron Tank
Spinning blade. Tough and slow.
heroGhost Runner
Triple dart. Fast and fragile.
heroVolcano Pyro
High-rate flame burst.
heroFrost Mage
High-damage ice shards.
heroDarter
Dart follows the movement direction.
heroRune Blade
High-damage runic area strike.
heroNecromancer
Homing soul orbs.
heroAqua Warden
Long-range water wave.
heroStorm Sentinel
Chain lightning.
heroNox — The Last Bellkeeper
Bell of the Damned and allied ghosts.
heroNeon Wraith
Inline skater who turns movement into an offensive trail.
heroRunic Mime
Cloth homunculus that inscribes seals to bind the horde.
heroVesper — The Crimson Heir
An orbital aura projects a short tether that drains every enemy it crosses.
heroIris — The Twin Echo
Resonant Tether links Iris to her own echo or a living ally to carve lanes through the horde.
heroGaia — The Earthbreaker
Breaks the ground in concentric shockwaves with the Seismic Core.
heroNadir — The Hollow Center
Condenses the horde into gravity wells before collapsing the core.
heroCinder — The Ash Wanderer
Marks distant groups and covers the arena with burning ash rain.
heroRivet — The Sapper
Plants fragmentation charges that break enemy lines into shrapnel.
heroVolt — The Ion Gunner
Pierces entire lanes with high-energy ion shots.
heroMako — The Zero Harpooner
Hooks priority prey, drags targets and chains the hunt.
heroFerrum — The Plague Bearer
Spreads a metallic infection that turns deaths into fresh explosions.
heroNyra — The Eclipse Dancer
Keeps orbital blades in constant motion around her body.
signatureOverclock
Projectile hits build Overclock. Ascensions speed up charge and strengthen Overclock.
signatureFortress
Standing still builds Fortress. Ascensions improve protection and let the stance persist better while moving.
signatureMomentum
Continuous movement builds Momentum, empowering Tri Shot and shortening attack intervals.
signatureHeat
Flame bursts build Heat. At the limit, excess heat erupts and forces a short cooldown.
signatureShatter
Ice hits build pressure. Ascensions reduce the gap between Shatters and enlarge the burst.
signatureHunt
Quick Dart kills build a hunt chain and increase damage until an offensive surge triggers.
signatureRunic Triad
Killing three different enemy families with the Runic Blade completes a triad and empowers the weapon.
signatureSoul Harvest
Every death feeds the harvest. Ascensions reduce the souls required and strengthen the surge.
signatureTide
Tide alternates between an offensive and defensive phase; ascensions strengthen both extremes.
signatureStatic Charge
Thunder hits build charge. Ascensions make discharges happen sooner and reach farther.
signatureResonance
Bell tolls build Resonance. Ascensions strengthen the wave and extend the resonant state.