HORDA ZERO

SPECIAL // WIKI ENGINE V4

Recent changes

MediaWiki-style tools over the complete canonical Horda Zero V4 registry.

Canonical changelog

f7d2644Post-release main

Observed main advanced to f7d2644; the published Android product remains 11a9226, Horda Zero 0.1.21 / code 22. The delta removes reflection from public Host paths for R8 safety.

11a9226Roster / weapons / fusions

0.1.19 brings the roster to 23 heroes, adds eight normal weapons, four permanent global discoveries through normal T7 + special T7, and 16 build fusions. An eligible still-locked discovery takes priority in the treasure roll.

11a9226RPG / Expedition / co-op

Arena RPG reaches 20 items and 6 relics; co-op protocol v24 synchronizes inventory/quick-use and Expedition carries build checkpoints between nodes.

11a9226Android 16 LAN

0.1.20 requests NEARBY_WIFI_DEVICES on co-op entry when the Android 16/API 36 Local Network Protection gate applies.

f7d2644Current Bestiary

BestiaryCatalog.ALL now covers all 51 EnemyKind values on main: 23 authored core/special profiles plus 28 biome-specific basic mobs derived from StageEnemyArtCatalog.

f7d2644Arena world

All 12 arenas resolve dedicated thematic backgrounds; merchant_shop_world_v1.png is presentation-only and no longer creates enemy collision, spawn exclusion, or a safe zone.

f7d2644Windows packaging

The current release retains one-click self-contained Windows packaging through jpackage/JDK 17+, producing release/windows/HordaZero/HordaZero.exe after core/runtime/asset verification.

6e4efffcArcane Link

New automatic co-op team weapon separate from the six personal slots, with T1–T7 progression, host-authoritative damage, and client-side replicated presentation.

f7d2644Level Select

Short landscape now reserves objective, time, and reward before art; STAGES/FASES button has no arrow and tests cover 2400×1080 and 2048×799.

f4def82Co-op supplies

Healing Beacon and Arcane Bomb are host-authoritative co-op boss/elite drops; elites use 15% total. Potency/radius scale at 2P/3P/4P: healing 35/40.25/45.5; Bomb 140/161/182 in radius 360/390/420.

f7d2644Mobile HUD V3

Main retains the HUD composition introduced at 4da13b3c: 70dp portrait, long XP bar, weapon/passive rails, centered clock, side kill/coin counters, hidden wave counter, stage name in pause, centered notices, and movement without the ornamental joystick.

1b2c0d85Tooling / economy

The economy tooling/QA revision includes Ally Revive as a one-time 3,000-coin purchase in the audit. Audited Permanent Shop completion is 423,000 coins; with 77,000 in permanent relics, the covered total is 500,000. This does not change gameplay.

f7d2644Arena RPG / quick-use

Arena RPG gameplay provenance remains f4def82; quick-use presentation participates in HUD refinement 4da13b3c without changing consumable rules.

f7d2644Mobile UI

Revive, Shop, Treasure, RankHistory, and RPG overlays preserve their earlier responsive layouts; the post-release delta adds the short-landscape Level Select adjustment.

f7d2644Post-release QA

The game record reports 1,372 passing tests and new PT/EN captures; physical testing on two Android devices remains pending.

f7d2644LAN co-op

Local/LAN co-op remains host-authoritative for 1 Host plus up to 3 clients, with snapshots, personal progression, shared run wallet, DOWNED/revive, and reconnect.

f7d2644Technical snapshot

data/horda-zero-sync.json remains separate and must be recalculated only by the official finalizer; editorial synchronization does not fabricate sourceCommit/hashes.

676ec907Story narration

Stage, event, and citadel beats receive PT/EN OGG narration; CoreVoiceBank lazy-loads clips and retries while the backend initializes.

676ec907Narrative duration

STORY lines use a dynamic 6–20 s presentation window based on the longer PT/EN text so long narration is not cut short.

676ec907PATCHLING EN

Final CoreLocalization still uses Runic Mime as the public name; Moonpatch remains residual unlock copy and is not promoted by the wiki.

6538232Run waypoints

Temporary/run-only content guides from run start; permanent POIs remain protected by discovery so metaprogression is not spoiled.

6538232Run Content

Developer Hub gains a unified POI/field-pickup page while Story Debug remains the dedicated narrative tool.

4fa56b0Archive

Collection gained the sixth Archive/Codex tab with ??? anti-spoiler state, arena detail, and responsive layout.

4fa56b0Story V1

The campaign spans four acts/12 arenas and closes in the Citadel with Malrec Voss, THRESHOLD-13, Crimson Project C-13, and the RUPTURE INTERRUPTED epilogue.

4e3179bTactical map

GameRenderer queries EnemySpatialIndex and fills a reusable local-enemy buffer; ArenaMinimapRenderer respects enemyCount while keeping the exact tactical-range filter.

1a927392Active Relic performance

PR #78 removes full scans/temporary allocations from LIGHTNING and ICE_SHARD and uses the shared EnemySpatialIndex for GLADE/HOLY_RING while preserving mechanical contracts.

6737e70Character Select V22

The two-step flow remains, with stage requirements localized through the catalog; the current class identifies the screen as V22.

24c33abPermanent Shop v3

Purchased level and enabled state are separate; resale refunds 100% of tiers, Fury requires Power I, and Arsenal/MULTISHOT has a hard permanent Lv2 cap (+2).

53bf56fT1–T7 Contracts

All 12 arenas now have seven permanent kill contracts. T1 replaces the legacy mission; T7 Supreme grants 1 Core and retires the directive for that stage.

53bf56fArena goals

Canonical T1 goals are now 750, 900, 1,125, 1,275, 1,800, 1,900, 2,000, 2,625, 2,750, 3,450, 3,600, and 3,750 kills.

53bf56fResult/HUD

HUD and result surfaces show the active contract, skipped tiers, consolidated rewards, and T7 Supreme retirement.

3bcbe5dSignatures

Eleven normal heroes received exclusive mechanics that scale by Tier and unlock a unique Supreme form at Transcendent.

3bcbe5dHUD/FX

Signatures now have icons, rings, bursts, strips, HUD bar, Supreme badge, selection overlay, and pooled world FX.

3bcbe5dMystic Cards

The Cards screen selects one active card before a run; stat effects and Moon, Magician, Rupture, and Infinite special behaviors now execute in runtime.

3bcbe5dSustain

Healing drops are now 1% common, 3% elite, and 30% boss; health pickups last 60 s and respect a cap of 12 active items.

3bcbe5dSecrets

Vesper now requires 3,000 direct Soul Orb kills after the first death in Stage 12; the old 10,000 target is no longer canonical.

3bcbe5dQA/Performance

Developer Hub and DEV bridges expose controls, telemetry, and stress presets for Signatures; Soul Magnet attraction is normal again.

78696b20.1.9 · progression · economy

Canonical update: Android code 10; merchant 90/50/300; common physical coin pickups worth 1; permanent shop retuned; magnetism 96→240; level-up stops granting automatic HP; Vital Heart and Mastery provide explicit health/bonus progression.

78696b2Waves · Stage 1 · arenas

Pacing now uses twelve 30-second tiers; bonus spawns start at wave 7. Forest lasts 900 s, opens at 60% difficulty for 3 min, converges by 6 min and keeps SWARM/GRUNT/RUNNER as its identity.

78696b2UI · audio · tooling

Pause, Options, How to Play, Operations Center, tactical map, talents, selection, loading, HUD, results and run modals received integration/polish; Developer Hub gained previews, Performance Bench, branch sync, self-update and audio QA.

8835b98Economy · merchant · UI · audio

Previous wiki checkpoint before the 0.1.9 review.

SECRETSUnlocks

Neon Wraith, Runic Patchling, and Vesper use the actual runtime conditions, including the 10-hit Wraith limit and Vesper's post-death Soul Orb trial.

BILINGUALWiki

PT-BR remains on the default routes and English lives under /en with equivalent navigation.

Git-backed editorial pages

Git remains the source of truth for page revision history. Canonical and editorial articles expose their source history.