HORDA ZERO

CATEGORY // WIKI ENGINE V3

Metaprogression

9 pages currently belong to this category.
permanent

Orbital Blades

Enter the run at the purchased permanent level, up to Lv5; Lv6 and Lv7 remain available during the run.

permanent

Arsenal

+1 permanent projectile per level, with a hard Lv2 cap (+2). This stacks with Duplicator without using a passive slot.

permanent

Arcane Amplitude

+15% area per permanent level, up to +75% at Lv5.

permanent

Armor

−4% incoming damage per permanent level, up to −20% at Lv5, with no outgoing-damage penalty.

permanent

Fury

When purchased and enabled, it activates enhanced RAGE with an 8 s cooldown and 6 s base duration; each level adds +15% duration. Fury requires Power I to stay enabled.

permanent

Ally Revive

Single 3,000-coin purchase, Lv1 cap. When enabled, grants exactly 1 personal charge per co-op run to revive a downed ally; it never enters the run level-up pool.

permanent

Permanent special weapons

Each unlocked special starts the run at its purchased level, up to Lv5, and can keep progressing to the Lv7 ceiling.

permanent

Permanent passives

Power Glove, Arcane Clock, Soul Magnet, and Vitality Heart enter as real levels of the current passives and can keep progressing to their own cap.

editorial

Permanent economy and spending

How to prioritize permanent spending around bottlenecks instead of buying every upgrade evenly.

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