CATEGORY // WIKI ENGINE V3
Metaprogression
9 pages currently belong to this category.Orbital Blades
Enter the run at the purchased permanent level, up to Lv5; Lv6 and Lv7 remain available during the run.
permanentArsenal
+1 permanent projectile per level, with a hard Lv2 cap (+2). This stacks with Duplicator without using a passive slot.
permanentArcane Amplitude
+15% area per permanent level, up to +75% at Lv5.
permanentArmor
−4% incoming damage per permanent level, up to −20% at Lv5, with no outgoing-damage penalty.
permanentFury
When purchased and enabled, it activates enhanced RAGE with an 8 s cooldown and 6 s base duration; each level adds +15% duration. Fury requires Power I to stay enabled.
permanentAlly Revive
Single 3,000-coin purchase, Lv1 cap. When enabled, grants exactly 1 personal charge per co-op run to revive a downed ally; it never enters the run level-up pool.
permanentPermanent special weapons
Each unlocked special starts the run at its purchased level, up to Lv5, and can keep progressing to the Lv7 ceiling.
permanentPermanent passives
Power Glove, Arcane Clock, Soul Magnet, and Vitality Heart enter as real levels of the current passives and can keep progressing to their own cap.
editorialPermanent economy and spending
How to prioritize permanent spending around bottlenecks instead of buying every upgrade evenly.