HORDA ZERO // WEAPON
Weapons
Horda Zero character and special weapons, with effects, evolutions and unlocks.27articles in this collection
WEAPON_0Energy ProjectileProjectiles; gains extra shots at levels 3 and 5 and piercing at level 4.
WEAPON_1Spinning BladeCircular area around the hero; radius increases with level.
WEAPON_2Triple DartProjectile fan; projectile count and spread increase with level.
WEAPON_3Flame BurstBurst projectiles; the Fire synergy doubles the flames.
WEAPON_4Ice ShardHigh-damage projectile; gains homing at level 5 and applies slow on impact.
WEAPON_5Scout DartFast piercing projectile aligned with movement direction.
WEAPON_6Runic BladeWide area strike with a high damage multiplier.
WEAPON_7Soul OrbSlow homing projectiles; gains piercing from level 4 onward.
WEAPON_8Water BladeLong-range projectile with strong piercing growth by level.
WEAPON_9Chain LightningElectrical attack that chains up to 8 targets depending on level and Storm synergy.
WEAPON_10Bell of the DamnedBell area attack plus allied ghosts; Nox's signature weapon.
WEAPON_11Kinetic TrailA territorial trail generated by movement. Low Momentum reduces damage; at 100 it activates Overdrive with speed and damage bonuses. Later levels improve duration, width, slow and pulses.
WEAPON_12Patchwork SigilPlaces runic seals that bind and damage the horde around the Runic Mime.
WEAPON_13Crimson TetherVesper's linear pulse converts 10% of effective damage removed into requested healing, capped at 5% max health per pulse. L1 starts at length 190, radius 22 and 0.95 damage multiplier; later levels add reach, radius and damage.
WEAPON_14Resonant TetherCreates a temporary tether between Iris and her echo; in co-op it may use the nearest living ally as a valid anchor while damage authority stays on the Host.